[D7 EE] Side Event: Sole Survivor Battle Royale Tournament

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Tassu
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[D7 EE] Side Event: Sole Survivor Battle Royale Tournament

Post by Tassu »

The Sole Survivor Battle Royal Tournament is a monthly event hosted by the Blue Moon arcade, a highly competitive game that demands physicality and cutthroat competition from its players. Hosted on the third level of the arcade, the open recreational space has been transformed into the landscape of a somewhat-alien planet with vastly different terrain scattered about. This is made possible with low-level illusion rendering with various padded blocks and foam props. Everything is padded or soft to ensure the least amount of injuries during competition. However, this hardly stops some overzealous players from getting too into the game and all players are reminded to exercise discretion to prevent misunderstandings and unnecessary injuries.

The objective of the game is to be the last player standing at the end of the event. In the chaos of the battle, players can work together and form temporary alliances to work together but ultimately there can only be one winner. However, the game is not only based on combat as it requires the participants to contest several zones that are scattered across the map, asking for a different sort of activity or approach in each. Players are given a tracking collar, a light gun (size: medium) and a holographic melee weapon (size: medium) to tag other players. Everyone has a number of hit points to determine their active participation and they are eliminated once at zero. Throughout the game, hit points are also gained and lost when depending on how long they can contest a zone and keep others out based on a complex scoring algorithm. Players can potentially lose a game if they cannot contest any zones.

Magic: Yes. Each location is considered to be half an hour for duration purposes.

The Game
All signed-up players will be given a randomized number and released into the game in a set order. While this will allow the earlier players to have a better choice of which zones they wish to contest and give themselves a favourable position, it will allow the later player to pursue them and claim more points for themselves by attacking the earlier player. Sometimes it might be a tactical decision to claim a less appealing zone so that later players are less likely to clash with them. Players will be able to make their post once it is their turn, from the ordered number they've been given. There might be some ghosting done by the GMs to keep things moving along, it might be wise to leave some instructions in the personal forum.

There will be 6 zones in the event with their own skill requirements and stipulations. Players in the game must select three different zones to roll against during their turn. If a zone has been rolled in by the previous player (and only the previous player), then it is considered to have the Contested status. When a zone is Contested, increase the TN of the zone by 5 (reminders will be put in brackets). If a roll against a successful zone is successful, the player gains an additional Survivor Point. However, failing a roll in a Contested zone will result in the player losing 1 Survivor Point but they cannot bring them to less than zero Survivor Points.

If a player chooses to aggressively pursue the previous player and rolls in all three Contested zones successfully, they will gain an additional Survivor Point for their efforts. Narratively speaking, this will not eliminate another player outright.

As an example, Player #1 claims Zones A, B, & C and later Player #2 claims Zones D, E, & F. If Player #3 wishes to claim Zones A, B, & C, those will be considered uncontested. However, Zones D, E, and F are currently considered contested for Player #3 only. The only point of reference should be the previous player and not those who went before them. Any coercion or pressures put on players to make choices they otherwise do not wish to make will not be tolerated.

The Zones
As mentioned, there are 6 zones in the tournament. Some areas may prove to be popular, making them highly contested chokepoints meet to do battle while other spots allow for easy dominance without fuss. Please note if the zone is Contested and any stipulations in the rules before rolling.

Zone A - The Hill
At the centre of the tournament grounds is a rocky tan-coloured terrain made possible by rubber mats with rough and gravel texture. The ground is uneven here with different slopes and the highest hill is found in the middle. This provides a great vantage point to shoot all opposition.

Ruler of the Hill: Make a Firearms/Reflexes skill roll against a difficulty of TN15, if this zone is Contested, add an additional 5 to the TN than normal (making it a total of TN25 while Contested). If successfully, the player gains 1 Survivor Point and an additional Survivor Point for each Raise Called. Bushi techniques can be utilized here and the previous player is considered the opponent. For simplicity, please consider Honour Ranks by their grouping rather than their numerical value. If there was no previous player contesting, then consider the Honour zero. The rolling player is considered to have higher initiative than the player they are rolling against.

Zone B - The Forest
The forest zone is made up of a few standing willow-like trees with long neon-coloured tendrils that seem to move like they were alive. There are also a few shrubs and bushes that occasionally jut out from the tall grass. This area provides ample cover for those who want to avoid direct conflict.

Hide and Seek: Make a Stealth (Sneaking)/Agility skill roll against a difficulty of TN15 (TN20 if Contested but see below for skill used). While this area is Contested, the player makes a Hunting(Tracking)/Perception roll instead of Stealth. If successful, the player gains 1 Survivor Point and an additional Survivor Point for each Raise Called.

Zone C - The Clearing
The clearing is flat and open terrain with fine rust-red sand on the ground and only a few large rocks that disturb the otherwise unimpressive landscape. The zone is too reminiscent of the traditional Rokugani rock garden and it would be a shame to ruin the landscape. Instead, the terrain seems to invite peace and introspection. Perhaps, the true conflict is fought from within.

Conflict Without, Peace Within: Make a Meditation (Void Recovery)/Void skill roll against a difficulty of TN15 (TN20 if Contested). If successful, the player gains 1 Survivor Point and an additional Survivor Point for each Raise Called. In addition to success, the player recovers 1 Void Point.

Zone D - The Mountain
The Mountain is a vertical zone in form of a tall purple-painted climbing wall towering over all of the battlegrounds. It does provide a good height advantage over other opponents, albeit it also makes you the center of attention as well. The Mountain is perhaps the most intimidating out of all the zones, often keeping it clear to all except the boldest of challengers.

Climb to the Top: Make an Athletics (Climbing)/Strength skill roll against a difficulty of TN20 (TN25 if Contested). If successful, the player gains 1 Survivor Point and an additional Survivor Point for each Raise Called. If this zone was not contested by the previous player, a successful roll here gives the player an additional 1 Survivor Point.

Zone E - The Ruins
The ruins are made up of various old stone walls, pillars, and other rubble that might have belonged to some alien civilization lost long ago. Everything here can be easily used as cover from any hostile players, presenting any opponents with a tough tactical challenge if they are looking to force anyone out.

Urban Combat: If this zone was not contested by the previous player, make a Defense/Reflex skill roll against a difficulty of TN15 (TN20 if Contested, see below). If the zone is considered Contested, the player must make a Battle(Skirmish)/Perception skill roll instead. If successful, the player gains 1 Survivor Point and an additional Survivor Point for each Raise Called.

Zone F - The Crossroad
Several marked paths will lead the players toward a dense area with all blue stalks that are reminiscent of enoki mushrooms. Often, players will find themselves encountering other players who have followed different pathways to bring them to a crossroads, catching each other unaware without warning. This will often leave players in a precarious situation where they are forced to either pass by peacefully or escalate to conflict.

Friend or Foe: If this zone was not contested by the previous player, the current player may choose to make either a skill check using either Courtier (Manipulation)/Awareness or Melee Skill/Agility against a difficulty of TN15 (TN20 if Contested, see below). If the zone is considered Contested, the player must use the same skill choice as the previous player as they've declared themselves either (temporary) friend or foe. If successful, the player gains 1 Survivor Point and an additional Survivor Point for each Raise Called.

Benten's Beauty does not apply here. Some techniques can be utilized here and the previous player is considered the opponent. For simplicity, please consider Honour Ranks by their grouping rather than their numerical value. If there was no previous player contesting, then consider the Honour zero but no contesting bonuses from schools will apply. Bayushi Courtier's bonus will be a flat 1 Free Raise, provided there is someone contesting.

The Sole Survivor
At the end of the event, the player with the most Survivor Points accumulated is considered to be the only Sole Survivor. All other players are considered to be eliminated from the game. The Sole Survivor is commemorated into the Wall of Winners with their own plaque, featuring a photograph of themselves taken prior to the game. However, based on their placements, a few players are also recognized for their courageous and doomed efforts.

All ties are broken by how many contested zones the player rolled against and then by the player who called the most raises. Should ties exist even after this, the GM's will roll dice to resolve them.

The rewards are as follows...
  • 3rd Place, the Unfortunate One: +0.2 Glory
  • 2nd Place, the Last Rival: +0.2 Glory and a prize voucher valued at 2 Koku
  • 1st Place, the Sole Survivor: +0.5 Glory and gigantic trophy valued at 10 Koku
The turn order is as follows...
1. Bayushi Mariko
2 . Hotaru Sakura
3. Yurei
4. Matsu Hide
5. Bayushi Ryuhei
6. Kuni Koyuki
7. Usagi Rei
8. Mirumoto Shigure
9. Soshi Kazumi
10. Hitoko
11. Bayushi Tenma [DROP, Immediately Hotaru Jun's turn]
12. Hotaru Jun
13. Yoritomo Seika
14. Asako Osamu
15. Bayushi Senshuken
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Watcher in the Dark • All the Tentacles • Buck Stops Here • Experienced 3

The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, the Fortunes still watch and judge us. Evil lurks in the datalinks as it lurked in the alleys of yesteryear. But it was never the alleys that were evil.
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Bayushi Mariko
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Re: D7 Side Event: Sole Survivor Battle Royale Tournament

Post by Bayushi Mariko »

Perhaps at the behest of her agent, Bayushi Mariko was highly encouraged to take part in this month's Sole Survivor. It was perhaps a way to nab some quick publicity to keep her name relevant. She had some suspicion that this was a ploy as some sort of test run for a potential career in a reality show (which she would absolutely refuse to do if it ever came to the point). However, with a few bad action movies under her belt, how hard could this possibly be? Some luck

There were a few strings admittedly pulled for the occasion and she was granted the honour of being the first entrant to the contest as contender number one. She was dressed far more for attention than actual combat, her school uniform-esque outfit a vague nod to some old movie where pre-gempukku kids had to kill each other for the honour of graduating. Wasn't that just a normal Matsu gempukku? She wasn't going to bother fact-checking that thought. Armed with her light pistol and her holo-katana, she quickly ran out to get the first pick of the zones available...

Bayushi Mariko is #1!

The Hill, with nobody contesting it, seemed like an easy grab and she would stand at the top to snipe anyone daring to approach before she ultimately had to move on or risk begin an easy target. Okay, she soon found herself feeling already out of her league in the situation and made a quick dash for somewhere she was less likely to be shot at, the Clearing. She would follow the decorum for a ceasefire until it felt a little too tense to stick around. How could anyone mediate with all this pressure to win? Finally, she would attempt to hide out the remaining of the tournament at the Crossroad, attempting to bargain with others.

"We can all win if we stick together! There has to be a way out of here and we just need to work as a team. Please, trust me on this..." She would plead with the others, all while keeping a close hand on her pistol behind her back.

The Hill is chosen here.
Day 7, Early Evening, SOLE SURVIVOR BATTLE ROYALE TOURNAMENT - Firearms/Reflexes vs TN15, 1CR (TN20), void used for +1k1 | 5k4 ⇒ 21 (TN: 20)
2 Survivor Points!

The Clearing is chosen here.
Day 7, Early Evening, SOLE SURVIVOR BATTLE ROYALE TOURNAMENT - The Clearing, Meditation (Void Recovery)/Void vs TN15, void used for skill point! | 4k3 ⇒ 15 (TN: 15)
1 Survivor Points!

The Crossroad is chosen here.
Day 7, Early Evening, SOLE SURVIVOR BATTLE ROYALE TOURNAMENT - The Crossroad, Courtier (Manipulation)/Awareness vs TN15, 3CR, void for +1k1 | 7k4 ⇒ 36 (TN: 30)
4 Surivor Points!

Total Survivor Points: 7
(Note: Bayushi Mariko won't qualify for PC prizing)
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Hotaru Sakura
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Re: [D7 EE] Side Event: Sole Survivor Battle Royale Tournament

Post by Hotaru Sakura »

Sakura followed next, as she dodged into the Crossroads....only to come face to face with Mariko. Oof.

"BFF-s for life?" She asked tentatively, but it didn't exactly work out. At all. Running away, she did let her know one thing. "Love your outfit!"

Next up, she decided to hide in the forest, and soon moved onto the ruins, where she managed to stay hidden. For now.

OOC:
Crosroads
D7 EE Battle Royale #1 Crossroads, Courtier (Manipulation)/Awa, Contested, 2 CR, tn 30 | 7k4 ⇒ 29 (TN: 30)
0 Survivor points :(

D7 EE Battle Royale #1 The Forest, Stealth/Agi, 1 CR, tn 20, Crafty phantom rank | 4k3 ⇒ 22 (TN: 20)
2 Survivor points

D7 EE Battle Royale #1 The Ruins, Defense/Reflexes, 1 cR, tn 20 | 4k3 ⇒ 22 (TN: 20)
2 Survivor points
Last edited by Hotaru Sakura on Wed Apr 20, 2022 11:53 am, edited 1 time in total.
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Yūrei
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Re: [D7 EE] Side Event: Sole Survivor Battle Royale Tournament

Post by Yūrei »

Day 7 EE side event, sole survivor. Roll 1, Zone A the Hill (uncontested) firearms/reflexes. Calling two raises for TN 25 | 6k3 ⇒ 21 (TN: 25)

Zone A - The Hill

Yūrei rushes for the hill and claims, only to realise half a second too late that a great vantage point for herself was a prime target for everyone else. The ronin is swiftly driven off.

Zone C- The Clearing

Day 7 EE side event, sole survivor. Roll 2, Zone C The Clearing, spending a void point for +1k1, untrained. TN 15 | 4k4 ⇒ 17 (TN: 15)

She then definitely doesn't go and sulk in the clearing.

Zone F The Crossroads

Day 7 EE side event, sole survivor. Roll 3, Zone F The Crossroads, contested, going as a friend to the last player and using their chosen approach, Sakura. Courtier/Awareness, base TN 20, calling one raise for TN 25 | 6k3 ⇒ 19 (TN: 25)

Next up is the crossroads but Sakura is there and it all gets very, very awkward.

((1 point all up!))
Ronin | Bushi | Thief | Quiet on her feet | Hungry
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Matsu Hide
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Re: [D7 EE] Side Event: Sole Survivor Battle Royale Tournament

Post by Matsu Hide »

It was surprisingly easy to shoo away the poor ronin that she had made friends with. But hey, Hide needed this zone for an easier time making her way to the mountains, which had yet to be taken.

The mountain area wasn't that bad, even. Hide knew it would be risky, but she took a more dangerous route that could end up being the shorter route up to the most defensible position. Spoilers: it went off without a hitch. Which made the ruins an easy target.

_____________

Zone A: The Hill [D7 EE] Sole Survivor: The Hill Firearms/Reflexes Contested. | 7k3 ⇒ 28 (TN: 25) 1 Survivor Point + 1 from Contested

Zone D: The Mountains [D7 EE] Sole Survivor: The Mountains Athletics/Strength VP for +3k1. DAREDEVIL. 2 Raises. | 9k5 ⇒ 53 (TN: 30) 3 Survivor Points + 1 Additional from NOT being a contested zone.

Zone E: The Ruins [D7 EE] Sole Survivor: The Ruins Unskilled Defense/Reflexes. VP for 1k1 | 4k4 ⇒ 21 (TN: 15) 1 Survivor Point

7 Total Survivor Points

EDIT: I am bad at reading, much like actual Hide.
Last edited by Matsu Hide on Fri Apr 22, 2022 12:56 am, edited 1 time in total.
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Re: [D7 EE] Side Event: Sole Survivor Battle Royale Tournament

Post by Bayushi Ryuhei »

[GM GHOST]

It was time to rock and Moto Ryuhei was ready to bring the noise to the event. He would weave his way through the forest before attempting to scale the rocks of the boulder mountain to only fall short of maintaining his grip. Finally, he would try his luck at overtaking the hill, snagging some quick points as he shooed his opponents away with his light pistol!

Day 7, Early Evening, Sole Survivor Battle Royale Tournament, The Forest: Stealth (Sneaking)/Agility, 2CR | 5k4 ⇒ 27 (TN: 25)
3 Survivor Points

Day 7, Early Evening, Sole Survivor Battle Royale Tournament, The Mountain: Athletics (Climbing)/Strength contested at TN 25, void for +3k1, 2 CR | 7k4 ⇒ 29 (TN: 35)
Should be TN30 instead of 35, still fails.
-1 Survivor Points

Day 7, Early Evening, Sole Survivor Battle Royale Tournament, The Hill: Firearms/Reflexes skill contested at TN 25 | 4k3 ⇒ 30 (TN: 25)
2 Survivor Points

Result:
4 Total Survivor Points
1 Void Point Spent

Zone A - The Hill is contested
Zone B - The Forest is contested
Zone D - The Mount is contested
Scorpion Bushi \m/ Metalhead \m/ Power Fiddler \m/ Stage Diving Beast \m/ Loafer \m/ Karmic 27 Club \m/ Her Shaggydawg
Status: 1 \m/ Glory: 2 \m/ Honor: Expected


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Kuni Koyuki
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Re: [D7 EE] Side Event: Sole Survivor Battle Royale Tournament

Post by Kuni Koyuki »

Koyuki wanted this. Koyuki needed this. Growing up she'd been an avid fan of all sorts of horror movies, from psychological to slasher and everything in between. Alongisde her mom there were hundreds of warm family memories of a younger version of Koyuki cuddling up against her for whatever old movie flick her mom managed to score off co-workers or find in old antique stores. They meant a lot more to her than she ever really stopped to realize. Which was probably why Mariko wasn't the only one choosing an outfit for this little game as an homage to something. A lucky find when she'd gone searching for just it's like among the vintage stores around the city.

Grabbing her weapons of choice from the rack, a one-handed firearm and a spear that she was able to tuck under her arm Koyuki took to the field soon as she was released to do so. Dashing first for the Ruins where she hunkered down for a while. Taking her greatest advantage here she defended the Ruins to a great deal of effect. Hunkering down among them she reminded anyone who would dare assault or contest just why the crab have always been such stalwart defenders. None would dare properly challenge her.

Yet, other control points would need to be felled and so she set out on her ventures. First making her mark within the woods, hunting for those who also dared to take among the tree's and hide. Leaving time at the end for an assault on the Crossroads which ultimately failed, but she'd fall back from before things got too hectic.

[Rolls:]

Day 7, EE | The Ruins: Defense/Reflex, 3 Called Raises, Void +1k1 | 5k4 ⇒ 38 (TN: 30)
4 Points.

Day 7, EE | The Forest, Contested: Hunting(Perception), Void +1k1, 1 Called Raise | 5k4 ⇒ 26 (TN: 25)
3 Points.

Day 7, EE | The Crossroad: Spear/Agility, Crab Hands | 4k3 ⇒ 14 (TN: 15)
0 Points.

7 Point Total.
Last edited by Kuni Koyuki on Fri Apr 22, 2022 1:50 am, edited 1 time in total.
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Usagi Rei
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Re: [D7 EE] Side Event: Sole Survivor Battle Royale Tournament

Post by Usagi Rei »

For a while, everything was going great. Fast reflexes allowed Rei to contest the hill for a significant length of time, his accurate shooting driving off any competitors.

He paused for a moment in the clearing, taking some time to clear his head. But he knew where he wanted to go. That mountain. Confidently, he made his way towards it.

But then, a chance encounter, and something went wrong. Terribly wrong. And in the end, Rei ended up with only a modest score...

--------------------------------------------------------------------------------------------

D7EE Sole Survivor, Hill, uncontested, Fire/Ref, 3CR, vp 1k1 | 7k4 ⇒ 38 (TN: 30) - 4 points

D7EE Sole Survivor, Clearing, uncontested, Raw Void, vp spent 1k1, roll 2 of 3 | 4k4 ⇒ 31 (TN: 15) - 1 point, 1 VP regained

D7EE Sole Survivor, Mountain, uncontested, Ath/str, 1CR, vp spent 1k1, roll 3 of 3 | 6k3 ⇒ 22 (TN: 25) failure

5 points, 0 contested

HILL - Contested
CLEARING - Contested
MOUNTAIN - Contested
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Mirumoto Shigure
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Re: [D7 EE] Side Event: Sole Survivor Battle Royale Tournament

Post by Mirumoto Shigure »

The Mirumoto also headed to.the hills. He found his target and shot it. Following his victory he moved to forest to test his hiding skills. His green hair was great camouflage amongst the trees and his silent step didn't alert any of the wild life around or the players. He finally got to the crossroads and followed his instinct to strike what came up in front of him.

//D7 EE Event The Hill Contested Firearms TN 25 1VP +1k1 | 7k4 ⇒ 31 (TN: 25)+2 points

D7 EE Event The Forest uncontested stealth Agi 1cr extra point TN20 | 6k4 ⇒ 30 (TN: 20) 2 pts


D7 EE Event The crossroads uncontested Kenjutsu Agi 2 cr extra points TN 25 1vp +1k1 | 7k5 ⇒ 37 (TN: 25) 3 points

7 points total

The Hills
The Forest
The Crossroads
Last edited by Mirumoto Shigure on Fri Apr 22, 2022 10:59 pm, edited 1 time in total.
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Soshi Kazumi
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Re: [D7 EE] Side Event: Sole Survivor Battle Royale Tournament

Post by Soshi Kazumi »

They buzzer sounded for Kazumi and they darted out of the starting area quickly bursting up the hill and forcing the former participant to give ground and dart away into the forest.

Kazumi thought about chasing but knew they weren't much of a hunter so instead opted to see if they could gain a better vantage climbing the mountain but while Kazumi worked out they were still never the strong one in a group and the slender Scorpion slipped and a mass of gasps came from the viewers. Luckily they hadn't gotten that high and only had a bruised butt.

Kazumi took that and a little bruised pride to the clearing where they meditated resting and feeling pretty refreshed after even if they knew they wouldn't make it into the top three.

---------------------------------
D7 sole survivor The Hill Firearms/ref tn contested tn 25 | 5k3 ⇒ 29 (TN: 25) 2 points

D7 sole survivor The mount athletics/str 1 vp tn 20 | 4k3 ⇒ 10 (TN: 20) 0 points

D7 sole survivor The clearing meditation/void vp tn 15 | 4k4 ⇒ 23 (TN: 15) 1 point, 1 void

3 points

contested zones

The Hill
The Mountain
The Clearing
Last edited by Soshi Kazumi on Fri Apr 22, 2022 7:51 am, edited 1 time in total.
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Hitoko
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Re: [D7 EE] Side Event: Sole Survivor Battle Royale Tournament

Post by Hitoko »

Fluff to come.

---------
The Crossroad
If this zone was not contested by the previous player, the current player may choose to make either a skill check using either Courtier (Manipulation)/Awareness or Melee Skill/Agility against a difficulty of TN15
D7 EE Survivor roll 1: Crossroads. Melee skill/Agility TN 15. 2 CR, TN 25. Kenjutsu 1, Agi 4, VP for 1k1 | 6k5 ⇒ 43 (TN: 25)
Pass w/2 raises = 3 Survivor points
Void 1/3 used

The Hill
Firearms/Reflexes skill roll against TN25 while Contested. If successfully, the player gains 1 Survivor Point and an additional Survivor Point for each Raise Called.
D7 EE Survivor roll 2: Hill. Firearms/Reflexes TN 25 (contested). Skill 3, Ref 3, VP for 1k1. | 7k4 ⇒ 41 (TN: 25)
Pass, contested = 2 Survivor points
Void 2/3 used

The Forest
Stealth (Sneaking)/Agility skill roll against a difficulty of TN15. If successful, the player gains 1 Survivor Point and an additional Survivor Point for each Raise Called.
D7 EE Survivor roll 3: Forest. Stealth/Agility TN 15. 2 CR, TN 25. Skill 3, Agi 4. | 7k4 ⇒ 37 (TN: ?)
Pass w/2 raises = 3 Survivor points

Total: 8 Survivor points
Rolled 1 contested zone
Called 4 raises
2/3 Void used

Zones contested for next contestant:
Crossroads
Hill
Forest
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Hotaru Jun
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Re: [D7 EE] Side Event: Sole Survivor Battle Royale Tournament

Post by Hotaru Jun »

This wasn't exactly what Jun had thought it was when he signed up for it. There were people in short skirts and heels, strange costumes and other odd types of dress. It was honestly rather distracting to say the least.

Which could explain his rather lack luster performance, or maybe it was because he thought he saw a familar face in the crowd of competitors. IT was hard to tell exactly, either way he was one of those eliminated ratehr early.

Day 7 ME Sole Survivor: The Hill! Contested! Tn15+10 = 25 one called raise void, Hotaru bushi one for +1k0 Final tn 30 | 8k4 ⇒ 27 (TN: 30) - 1 points

Day 7 ME Sole Survivor: The Crossroads, Kenjutsu/agility, Contested, Void for 1k1 Hotaru Bushi 1 for 1k0 2 raises tn 30 | 9k5 ⇒ 47 (TN: 30) 4 points

Day 7 ME Sole Survivor: The Ruins!: Defense/reflexes tn 15, one called raise tn 20 | 4k3 ⇒ 8 (TN: 20) 0 points

3 points total.

Zones Contested

The Hill
Crossroads
The Ruins
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Yoritomo Seika
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Re: [D7 EE] Side Event: Sole Survivor Battle Royale Tournament

Post by Yoritomo Seika »

Image

Dressed as an archetypal Mantis street samurai (not a stretch, that's more or less her style anyway), in rugged motorcycle jacket and heavy boots, hair gelled to show off the shaved sides of her head, Seika enters the arena. She's here to kick ass and chew bubblegum... and, whoops, she left her gum in her purse in the changing room locker.

Unfortunately, it turns out she has also left her ass-kicking in the changing room. She tries to use a familiar, never-fail spell to take a shortcut up the Mountain, and... it fails, leaving her clawing unsuccessfully for a handhold as her ascent stops short of the top and she begins drifting downward again prematurely. She's able to collect herself somewhat in the Clearing, but then, when she launches into an all-or-nothing, pistols-blazing charge on the Hill...
Hotaru Jun wrote:
Fri Apr 22, 2022 9:29 am
Which could explain his rather lack luster performance, or maybe it was because he thought he saw a familar face in the crowd of competitors. IT was hard to tell exactly, either way he was one of those eliminated ratehr early.
... Her shots go completely wide. She doesn't really notice another contestant's laser pistol tag her target vest with a spray of hits--she's too startled by the sight of....

"Jun? You're here? Holy shit, what? Since when?"

"Bloop-bloop-bloop. Contestant Thirteen, you have been eliminated. Contestant Thirteen, please leave the tournament arena. Bloop-bloop-bloop..." a tinny automated voice squeaks from her target vest, falling on deaf ears.

(((Exit to the observation thread, here.)))

--

The Mountain:
D7 EE Sole Survivor -- The Mountain, not opposed, casting Call Upon the Wind w/GM permission (Air spell, same TNs as Athletics), 1 CR, YOLO bonus??? (there is no YOLO bonus) | 6k3 ⇒ 21 (TN: 25)
Fail!

The Clearing:
D7 EE Sole Survivor -- The Clearing, not opposed, Meditation/Void, 2 CR | 6k4 ⇒ 30 (TN: 25)
Forgot to note Void spending here, but, uh, well, I spent one... the evidence being, I do not otherwise have Void 4 >_>
3 Survivor Points

D7 EE Sole Survivor -- The Hill, opposed!, Firearms/Ref, 3 raises YOLO! | 6k3 ⇒ 25 (TN: 40)
Fail! -1 point

D7 EE Sole Survivor -- Compulsion. Willpower. | 2k2 ⇒ 16 (TN: 15)
Where was this energy when Seika needed it for points... ¯\_(ツ)_/¯

Total: 2 Survivor Points, one confused Mantis

Zones contested:
Mountain
Clearing
Hill
Watanabe Seika 渡辺星河 • Mantis • Priest • Corporate Heiress • Amateur Photographer • Not So Tall
Honor: What's Expected • Glory: 4.5 • Status: 4 • Description

Everyday equipment: Sidearm, wakizashi, densai, communicator, holorecorder, fan, various jewelry, chewing gum.
Art from Jisoo Kim
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Asako Osamu
Posts: 96
Joined: Sat Apr 09, 2022 4:40 pm

Re: [D7 EE] Side Event: Sole Survivor Battle Royale Tournament

Post by Asako Osamu »

Osamu tries to center himself, but finds the area occupied, causing him to need to flee. Then he hides in the forest but is quickly discovered and runs to the crossroad. He runs out of tricks and is shot.

He goes home and takes a nap, which he very clearly needs.

_________
Sole Survivor Tournament - Location C (The Clearing) - Contested Area +5 TN- 1 called raise - TN 25 - VP spent | 5k4 ⇒ 21 (TN: 25)

Sole Survivor Tournament - Location B The forest -Sneaking/Agility - 3 called raise - TN 30 - VP spent | 7k4 ⇒ 27 (TN: 30)

Sole Survivor Tournament - Location F (The Crossroads) -Sneaking/Agility - 3 called raise - TN 30 | 7k3 ⇒ 25 (TN: 30)

(OOC:All fails, 0 points, B, C and F occupied. I am sorry for any issues or errors I'll go die now)
Phoenix | True Crime Enthusiast | Not Wealthy, Comfortable (Is what wealthy people say)
Can't Resist a Debate | Must Know All the Things | That Sounds Like A You Problem

Honor: What is expected | Status: 3.0 | Glory: 1.0

Carries: Traditional Clothing, Wakizashi, Sidearm, Portable Computer, Calligraphy Set
Theme Song: Dangerous by Big Data
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Bayushi Senshuken
Posts: 459
Joined: Sun Mar 27, 2022 3:16 pm

Re: [D7 EE] Side Event: Sole Survivor Battle Royale Tournament

Post by Bayushi Senshuken »

Bayushi Senshuken enters the clearing all geared up, eager and ready to... meditate. But! A man dressed in the orange colors of the Phoenix sits on her favorite rock and it's so hard to find peace and tranquility in any other place in the arena.

She tries the hills next since the same Phoenix picks the forest she would. It is known that it is easier to hide than to hunt. But! Back to the hills. No. She's a courtier. Of course, she cannot shoot.

The Scorpion heads to the Crossroads. The same Phoenix? Omk! Does he want to destroy her reputation as a gamer? That's it! She willl face him this time! With cunning words. "Hey! Let's do this together. Allies for life!" She suggests and manages to pass in no time while seeing the Firechicken having no idea where to go. A small victory, at least.

/Sole Survivor Tournament, Zone C, Contested, TN20: Sole Survivor Tournament, Zone C, Contested, void, unskilled, TN 20 | 3k3 ⇒ 15 (TN: 20)

Sole Survivor Tournament, Zone A, uncontested, TN 15: Sole Survivor Tournament, Zone A, uncontested, TN 15, reflexes, unskilled | 2k2 ⇒ 11 (TN: 15)

Sole Survivor Tournament, Zone F, contested, courtier/awareness, 1 raise, TN 25, Bayushi courtier tek for 1 free raise: Sole Survivor Tournament, Zone F, contested, courtier/awareness, 1 raise, TN 25, Bayushi courtier tek for 1 free raise | 7k4 ⇒ 34 (TN: 25)

4 survivor points
Scorpion Clan * Courtier * Professional Racer * Kinda Famous * Kinda Infamous * Kinda Hotter Than Hell * Bayushi Shoju's Line
Status: 3, Glory: 2.4, Infamy: 1, Honor: Untrustworthy

Carries: wakizashi, sidearm and deflector fan in her gunbelt, communicator, holorecorder, fantasy fight deck, holoslates, personal seal, densai, conelantern, radio, headphones
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Boogiepop
Posts: 975
Joined: Tue Aug 31, 2021 1:34 am

Re: [D7 EE] Side Event: Sole Survivor Battle Royale Tournament

Post by Boogiepop »

This month's Sole Survivor saw fifteen participants enter the battle arena, enduring the strange strange alien terrain made of rubber and foam while contending with the machinations of their fellow contestants. The game wasn't entirely about brawn, favouring those who've shown initiative and the willingness to take risks in the face of simulated danger. However, only the strong would survive here at the end of the day.

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At the end of the event, it was a ronin from parts unknown who would claim victory as the only standing Sole Survivor!

Third place, the Unfortunate One.
Mirumoto Shigure, gains +0.2 Glory! (7 Survivor Points, tiebreaker at 1 Contested Zone with 3 Called Raises)

Second place, the Last Rival.
Kuni Koyuki, gains +0.2 Glory and a prize voucher valued at 2 Koku! (7 Survivor Points, tiebreaker at 1 Contested Zone with 4 Called Raises)

✦First place, the Sole Survivor!✦
Hitoko, gains +0.5 Glory and a gigantic trophy valued at 10 Koku! (8 Survivor Points)

Thank you for playing!
GM-Hat
Yasuki Rogue Trader • Advocate of Great Hats • And Plushies! • Really-Really • Experienced 3

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