1) Yes, but your ambassador might want to have a word with you if you e.g. invite a Lion over.Yoritomo Seika wrote: ↑Wed Apr 06, 2022 10:16 pmTwo questions about faction perks/resources.
1. Can non-members of a given clan make use of a clan embassy's special location perks, if they're invited by a clan member? E.g. if I wanted to help someone else who needs to make a Commerce or Lore: Underworld check, could I let them hang out with me in the Mantis embassy for a time slot and draw on Mantis resources for that next-day Free Raise?
2. Writs of travel in the clan resource pool--what do they signify exactly? I assumed that these were permission to travel to the world in question and hang out over there, without any change in status if given to a ronin--you're still clan-less, but in a different (hopefully nicer/less stabby) place. On the other hand, I see some Clan characters mentioning Clan fealty along with travel writs. Is the offer of getting to join a Clan implied in the writs of travel, or is it a separate goodie that some clans have available and others don't?
( I also have a low-priority lore question in my PF, one that I didn't think anyone besides me would need answered.)
2) Ambassadors, while being influential, don't strictly own land (if they did, they'd be looking after it) and thus have no resources to pay for samurai serving them. You guys are assigned here, but your koku comes from your lord, who gets it from his/her fief. The writ of travel allows the ronin to travel to swear fealty in person to a lord with holdings and lands that can support followers - so they are 'become one of us IF that is is your end game goal' cards.