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[ME D11] Information Event: System Breach!

Posted: Mon May 02, 2022 5:09 am
by Tassu
The cyber-attack orchestrated by the notorious cyber-terrorist 'Voice' on Hare 17th, 3124 remains on the forefront of every system operator, security expert, and any tech-savvy individual throughout the galaxy. 'Voice' remains at large to this day, and it is still uncertain if this entity is merely one person, a shadowy collective of hackers, or merely a pervasive idea that has found its way to a many like-minded dissidents in secret. This entity is more than just an urban legend, has caused some real damage in the theft of millions of koku and caused chaos in even the most secure network. Its intent and goal are unknown, but they are easily able to draw momentary followers in the greedy, criminals, and the desperate.

So far, most of the cyber-terrorist's attacks have taken place in smaller worlds with New Kalani being the largest one so far. In the last few days, the lesser channels of the planetwide network have been filled with information on how to build disposable consoles under the guise of hobby projects, slipping intelligence about an orchestrated attack on the embassies. The details were slipped in subtly, catching the attention of those who sought after the underlining message from Voice. Once everything was in place, and before Scorpion intelligence could react, cyber attack was launched at each embassy.

The audacious numbers involved in the attack did a good job of masking who was truly 'Voice' among them as each hacker could easily be a destitute heimin looking for quick koku or a Clan samurai utilizing the opportunity to steal some information from an opposing Clan.

Magic: Magic is allowed.

Sysop
Each participant will be acting as a system operator (sysop) for their respective Clan embassies to curb the attack overwhelming their clan. 'Voice' had provided each hacker with a coordinated window of opportunity to break the embassy systems through an ingenious backdoor code, bypassing all of the main defences. It will be up to each sysop to tackle the intruders directly while this weakness is exposed.

There will be a limited window in which the hackers will be running through the system, causing havoc and looking for a vulnerable point to extract information from the embassy. While the main goal will be to stop the hacker, a cunning sysop can run a trace to gather information on the hacker's signature, location, and potentially counter-hack them in return using their connection. Each sysop will have five actions to stop the hacker before they find what they are seeking and must be stopped three times to stop the system breach with three successful rolls using the provided tools listed below.

Applications and Executables
With the full cooperation of the embassy, each sysop will be given several tools at their disposal to stop the system breach. They may only use each attempt once as performing the same action more than once will have little effect on the wily hacker. However, as the hacker slips further into the system, it will become increasingly harder to stop them. Each previous failed attempt will raise the TN of all subsequent rolls by TN 2. After three failed attempts, the sysop will have failed to stop the hacker and the event is over for them. Likewise, after three successful attempts, the event is also over.
  • Spoof
    The sysop can choose to misdirect the hacker with a variety of false directories leading to dead ends in the system or moving files to a less accessible place on the server. This won't stop the hacker by itself but will buy valuable time to defend the system as they are forced to search everywhere for something of value. The sysop can make either a Computer/Intelligence, Sincerity (Deceit)/Awareness, or Forgery/Agility skill check at TN15. The TN here is not affected by increases from failed rolls. For each raise successfully called, the sysop will receive 1 Trace Point.
  • Lockout
    The sysop may attempt to lockout or shut down parts of the system to allow access, limiting the number of paths available for the hacker to use. There is a large variety of network addresses the sysop will have to eliminate from entry, which makes this task harder than just turning off the power. Sometimes it can be too little too late. The sysop can either make a Computer/Intelligence or Intimidation (Control)/Willpower skill check at TN skill check at TN15. If this option is chosen as the fourth or fifth action, the difficulty is set at TN20 instead. For each raise successfully called, the sysop will receive 1 Trace Point.
  • Sweep
    Once inside a system, it can be hard to pinpoint a hacker considering they can move through the server as they can move as quickly as their console will allow them. The sysop can sweep through the entire system to narrow down where they could potentially be found and where they've already been, buying those few micro-seconds of time as the window of opportunity narrows down. The sysop can make either a Computer/Intelligence, Investigation (Notice)/Perception, or Hunting(Tracking)/Perception skill check at TN20. On success, the sysop receives a Free Raise on their next check and for each raise successfully called, the sysop will receive 1 Trace Point.
  • Burn System
    Considered to be a self-defeating tactic, the sysops may choose to delete parts of the system in anticipation of a hacker intrusion to leave them with nothing of value to steal. While very effective, this does, unfortunately, purge much information for Clan. Even if nothing is fully lost, it will take some time to recover and rebuild parts of the server with back-ups and residual data. The sysop can make either a Computer/Intelligence or Engineering (Construction)/Intelligence skill check at TN10. For each raise successfully called, the sysop will receive 1 Trace Point. On success, this is considered to be a successful and a failed roll, which will count toward the number of successes and failures allowed in the event. This cannot be used for the fifth and final roll.
  • Active Network Defenses
    While the hacker has bypassed the network defences of the embassy server, they still exist and are active. A savvy sysop may quickly redirect some of the network defences to be installed at the backdoor. This will require some hasty work and will likely be a rushed attempt at best. The sysop can either make a Computer/Intelligence or Defense/Reflexes skill check at TN20. On success, the sysop receives a reroll on their next check (only the next check) and for each raise successfully called, the sysop will receive 1 Trace Point.
  • Mobilize Security
    Outside of the network space, the sysop may mobilize the physical defences and guards of the embassy. At times, hackers are known to have gained entry from a physical point nearby to ensure a fast and stable connection. If a deep enough trace is found by the sysop, security could even be mobilized to pursue the hacker physically at their access address. The sysop can make a Battle (Mass Combat)/Perception skill check at TN15, adding +2 to their roll for each Trace they have obtained in the event. On success, the sysop receives a reroll on their next check and for each raise successfully called, the sysop will receive 1 Trace Point.
Tracing the Hacker
At the conclusion of the event, the sysop who managed to succeed the event with three successful rolls will gain +0.2 Glory for their efforts in defending the embassy from the cyber-attack. Otherwise, the sysop has unfortunately been unable to stop the hacker from their attack and their Clan or the Clan they represent will lose 1 Information Point from their total. Every 2 Trace Points obtained in this event are converted into a gain of 1 Information Point.

Re: [ME D11] Information Event: System Breach!

Posted: Mon May 02, 2022 6:56 am
by Hotaru Tsuyo
Tsuyo hadn't felt this sort of "all hands on deck!" energy since the hull breach and reactor fire that crippled the Ladybug. She'd barely been an adult then, feeling out of her depth and a bit terrified that not only was she going to die, but it would be because she hadn't done the right thing at the right time to help fix the problem.

All these years later, and while she wasn't too worried about dying this time, she still felt out of her depth with this sort of attack. Still, she tried to apply the experience and lessons acquired over years of emergencies and near misses, starting with a sweep to try and clear the problem before trying to lock them out. Sadly, it seemed her sweep had been incomplete. Steeling herself, she began routing commands around the sector she was going to destroy to cut off the attacker's access.

One final feint...dangling an obvious opening if anyone malicious was in this system to still see it...and she was reasonably certain this system was secure, but it was only one of many. With a settling breath, she scritches Ume's eye ridges and starts skimming activity to find the next system to help with.


***********************
[*]Sweep
D11 Event: System Breach-Sweep. Investigation (Notice)/Perception. 2 called raises, TN 30 | 6k4 ⇒ 19 (TN: 30)
Wow, really Sakkaku. Nice emphasis reroll.

1 Failure: +2 to later rolls.

____
[*]Lockout
D11 Event: System Breach-Lockout, Void for +1k1, 1 Called Raise, +2TN for previous failure, TN 22 | 6k4 ⇒ 34 (TN: 22)
Forgot to add skill used. Still Use Computers/Int.

1 Success
1 Failure
1 Trace point

_______
[*]Burn System
D11 Event: System Breach-Burn System, Engineering (Construction)/Intelligence, Void for +1k1, 3 called raises, +2 TN for previous failure, TN 27 | 7k4 ⇒ 27 (TN: 27)
Phew! Cutting it close there!

2 Success
2 Failure
4 Trace points

____________-
[*]Spoof
D11 Event: System Breach-Spoof, Use Computers/Intelligence, TN 15 | 5k3 ⇒ 26 (TN: 15)

3rd Success
+4 Trace points = 2 Information points
+.2 Glory

Re: [ME D11] Information Event: System Breach!

Posted: Mon May 02, 2022 8:05 am
by Hotaru Jun
Well, Jun hadn't been around something like this since New Kalani... And even then he had been a bit on the periphial of things. This time though it was an assaullt on his clans recources though, and being at hand he had to help as best he could. It was probably a good thing he'd been brushing up his skills on computers lately.

A few commands had the sytem locked out, which was only a means to buy time in Jun's mind. He had to get the systems defense network online to really try and stop the attack. Something he managed rather skillfully and just in time. As his attempts to spoof the location of important documents was causing a little more trouble then he thought. The extra time bought by the defense networks managed to delay the hackers long enough to complete it.

And his defense of the network ended successfully

Day 11: System Breach. Roll 1: Lockout Computers/Intelligence TN 15, two called raises tn 25 Void for 1k1 | 7k5 ⇒ 48 (TN: 25) success 2 Trace Points!

Day 11: System Breach Roll 2: Activate Defense Networks Computers/Intelligence TN 20, two called raises tn 30 Void for 1k1 | 7k5 ⇒ 40 (TN: 30) success 2 trace points, and a reroll on next Check

Day 11: System Breach Roll 3: Spoof Computers/Intelligence TN 20, two called raises tn 25 | 6k4 ⇒ 21 (TN: 25) failures! using free reroll!

Day 11: System Breach Roll 3: Spoof Computers/Intelligence TN 20, two called raises tn 25, reroll from activate defense network | 6k4 ⇒ 25 (TN: 25) success 2 trace points

Free reroll from activate Defense System makes for 3 Success, 0 failures.
6 Trace points acquired = 3 Info points

+0.2 glory

Re: [ME D11] Information Event: System Breach!

Posted: Mon May 02, 2022 8:23 am
by Susumu Sumiko
There was panic in the Spider embassy. Systems were going up and down, and it seemed most people didn't know what to do.

Sumiko sighed softly, sitting down at one of the machines after being "politely" demanded to resolve the issue. Balancing her beloved spider plushie on the computer as she got to work. Even before she started disks were shoved in her face with 'special programs' that could defeat anything.

The time wasted on getting those up almost made Sumiko lose her temper. These are 50 year old antivirus programs! They couldn't defeat a Doji courtier if you threw them at them!

Now she was pressed for time.

Time to actually fix the problems

Once she was left to do her own work, it was easy - although the initial sweep went wrong, she still had the hackers dancing to her tune after being lead down paths that did not make sense, and finding files that did not give them anything of use. She really hoped the hackers liked plushies, because all they managed to get was pictures of plushie rabbits. Cute plushie rabbits, cuddling together on a couch. Truly, they got the best prize, and she got a good read on who they were.

Once she had things mostly under control, she mobilized the rest to get everything else locked down. It worked...somehow, but she wasn't pleased.


(ooc:
D11 ME information event roll 1 - Active Network Defenses. Computers/Int+prodigy+inheritance+void. Tn20+5 raises, so TN45 | 10k7 ⇒ 36 (TN: 45) - fail, +2 to TNs
1 fail
D11 ME information event roll 2 - Sweep. Computers/Int+prodigy+inheritance+void. Tn20+5 raises+2 from failed roll, so TN47 | 10k7 ⇒ 46 (TN: 45) - EDIT - error in TN, actually failed
2 fail
D11 ME information event roll 3 - Lookout. Computers/Int+prodigy+inheritance. Tn15+ 3 raises+4 from failed roll, so TN34 | 10k5 ⇒ 46 (TN: 34) passed, 3 points
1 pass
2 fail
D11 ME information event roll 4 - Spoof. Computers/Int+prodigy+inheritance. Tn15+ 3 raises so TN30 | 10k5 ⇒ 43 (TN: 32) passed, 3 points
2 pass
2 fail
D11 ME information event roll 5 - security. Battle/perception. +2 to roll for each previous trace obtained in event (6 points to +12). TN15+4 from previous failed rolls so TN19 | 3k3+12 ⇒ 30 (TN: 19) just a pass
3 pass
2 fail



Total points 6 trace points becomes 3 info points
+0.2 glory

Re: [ME D11] Information Event: System Breach!

Posted: Mon May 02, 2022 8:26 am
by Hotaru Sakura
"Oh no, our shipment information! No you don't!"

Sakura quickly jumped in front of a terminal, and started typing away, her fingers running through the commands. Having been on the other end of such an occasion, she had an idea what the thief might want to get their hands on.

First, she ran a quick sweep of the system, noticing some odd air kami patterns in there. Aha, there you are!

She quickly shut off the file paths that they were going towards, narrowing their list of possible routes...and then quickly created a misdirection for them to step in.

Muhahahaha.

OOC:
D11 ME System Lockdown, Sweep, Use Computers/Intelligence, 3 CR, TN 35, VP for +1k1, WW for +2 | 8k5+2 ⇒ 39 (TN: 35)
3 Trace points, 1 successful roll, 1 FR on next roll

D11 ME System Lockdown, Lockout, Use Computers/Intelligence, 1 FR from Sweep, 3 CR, VP for +1k1, WW for +2, tn30 | 8k5+2 ⇒ 32 (TN: 30)
4 trace points, 2 successful rolls

D11 ME System Lockdown, Spoof, Use Computer/Int, 3 CR, VP for +1k1, WW for +2, tn 30 | 8k5+2 ⇒ 46 (TN: 30)
3 trace points, 1 successful roll

3 successful rolls, 10 trace points, 5 Info

Re: [ME D11] Information Event: System Breach!

Posted: Mon May 02, 2022 9:25 am
by Bayushi Senshuken
Bayushi Senshuken is alerted about... a cyber attack. She is given a computer and well, she tries and the result isn't bad at all.

/lockout: D11, ME, Info event, lockout, intelligence/computer, vp for 1k1, 1 raise | 5k4 ⇒ 31 (TN: 20)

1 trace point

Burn system: D11, ME, Info event, burn system, intelligence/computer, vp for 1k1, 1 raise | 5k4 ⇒ 19 (TN: 15)

1 trace point

Spoof: D11, ME, info event, spoof, Awareness/sincerity (deceit), vp for 1k1, 2 raises | 7k5 ⇒ 43 (TN: 25)

2 trace points

2 Information points

Re: [ME D11] Information Event: System Breach!

Posted: Mon May 02, 2022 10:17 am
by Asako Osamu
"Less than fully honorable" might have been the opinion of the local ambassador regarding Osamu, but the embassy had been mostly abandoned. This was not considered a major outpost. High class computer specialists were hard to come by.

Except for Osamu.

"Alright, let's see what we have here!" Osamu cracks his knuckles and taps in his personal computer into the system.

"Ok...locking out is the standing first step, let's see if this person is an amateur or any good." Osamu taps furiously away. "Annnnnd I now have supe-radminstrative access. And all confidential files are going to require that. But maybe you would like advice on our tea brewing instead."

*click clatter click*

"Oh look, those files are empty? Lol. Get wrekt n00b! Well, it's a good thing I have a trace on you. Enjoy torture pit food!"

Osamu spins in his chair flushed with success.


____________

D11ME-System Breach Event-Lock out-Computer/Intelligence-3 raises-TN 30- VP spent | 9k5 ⇒ 42 (TN: 30) Pass with 3 raises

D11ME-System Breach Event-Burn System-Computer/Intelligence-3 raises-TN 25 | 8k4 ⇒ 27 (TN: 25) Pass with 3 raises, one loss recorded

D11ME-System Breach Event-Spoof-Computer/Intelligence-3 raises-TN 30-VP spent | 9k5 ⇒ 49 (TN: 30) Pass with 3 raises

Event passed for +0.2 Glory
9Trace points for 4 Information points

Re: [ME D11] Information Event: System Breach!

Posted: Mon May 02, 2022 12:37 pm
by Asahina Hinata
Hinata had been watching Nari the Kitsune, very much looking forward to what she was going to play tonight.

"Oh the Detective and Kiyoshi are going to be on!!!! Great this is . . . HEY . . .stupid screen, don't do this to me!!!!!!"

At first he tried to change the stream display quality . . . but he'd forgotten how to and ended up just pressing random buttons that didn't do anything. Next he tried to turn the terminal off and on again . . . but he only unplugged the screen . . . not the processor.

"Argh! What else can I do????"

The next defense was totally passive and only because the invaders were in the part of the server that Hinata kept his stuff in and were presented with an absolute mess of file structures and random folders that made no sense whatsoever. It didn't hold them up for long.

Finally Hinata gave in and went for help, to find the Embassy staff running all over the place, red lights flashing and an alarm shouting about 'SERVER BREACH!!!!!'

"Errr . . . no Nari-channnn stream tonight then?"

His emotion sensing cat ears drooped in disappointment.

--
D11 ME System Breach!: Roll One Active Network Defenses, Def/Ref, unskilled, TN 20. | 4k4 ⇒ 18 (TN: 20)
D11 ME System Breach!: Roll Two Lockout, Comp/Int, +2 penalty unskilled, TN 17. | 2k2 ⇒ 12 (TN: 17)
D11 ME System Breach!: Roll Three Spoof, Sinc/Awa, TN 15. | 6k4 ⇒ 19 (TN: 15)
D11 ME System Breach!: Roll Four Mobilise Security, Bat/Per, +4 penalty, unskilled, TN 19. | 2k2 ⇒ 9 (TN: 19)

1 success, 3 fails.

Crane lose 1 Info Point.

Re: [ME D11] Information Event: System Breach!

Posted: Mon May 02, 2022 11:43 pm
by Akodo Reki
Reki was not a skilled hacker...but security was a key component of any battle plan. She had directed these sort of operations before. Her first instinct was a sweep of the systems to get an idea of how bad it was. Realizing that the situation was beyond her scope, she managed to quickly fabricate a series of official looking documents to draw the attackers off. Even managing to get some idea of their entry point.

With the information in hand, Reki called up the embassy security staff and sent them on a coordinated strike against a repeater node that seemed to be the source of the attack. Their quick response allowed the team to extract more information on the attackers.

Mission Accomplished: All while wearing an evening gown and high heels.

-----------------
[ME D11] Information Event: System Breach! - 1st action - Sweep - Investigation/Perception - VP - No Raises | 5k4 ⇒ 65 (TN: 20) - Passed FR granted

[ME D11] Information Event: System Breach! - 2st action - Spoof - Sincerity/Awarness- VP - 1 Called Raises and 1 Free Raise from Sweep | 6k5 ⇒ 30 (TN: 20) - Passed with 2 Trace Points

[ME D11] Information Event: System Breach! - 3rd action - Spoof - Battle(Mass Combat)/Perception- VP - 2 Called Raises | 6k3+4 ⇒ 26 (TN: 25) Had +4 from previous Trace Points (also was not Spoof it was Mobilize Security and no VP was spent, rolled the correct dice pool). Passed with 2 Trace points

4 Trace Points total
2 Info

And +0.2 Glory it looks like?

Re: [ME D11] Information Event: System Breach!

Posted: Tue May 03, 2022 12:23 am
by Susumu Yuji
ME11 - Information Event: System Breach! - Sweep (Intelligence 3, Use Computers 1, VP +1k1, TN20) | 5k4 ⇒ 23 (TN: 20) Pass, 1 FR on next roll

ME11 - Information Event: System Breach! - Lockout (Intelligence 3, Use Computers 1, VP +1k1, 1FR from prior roll, 1CR, TN20) | 5k4 ⇒ 28 (TN: 20) Pass, reroll on next check granted, 2 Trace Points

ME11 - Information Event: System Breach! - Spoof (Awareness 4, Sincerity 3, Deceit Emphasis, Touched by Sakkaku +1k1, VP +1k1, 1FR Susumu Tech 1, 3CR, TN30) | 9k6 ⇒ 54 (TN: 30) Pass, event finished, 4 Trace Points

Outcome: 6 Trace Points, converted to 3 Information Points, Hacker locked out, +.2 Glory

Yuji stalked into the Black House. He wore a tailored suit, all of it black, with little charcoal spider webs on the lapel and matching tie. He pushed his glasses up on the bridge of hus nose as he was given a quick rundown of the situation.

Working in conjunction with Sumiko and Yakumo, Yuji felt in his element. While not a master hacker, he was at least competent. Even with his blessed lineage, Yuji was not one to not put in the work.

"Target identified." He muttered after doing a sweep of the systems, no fancy coding, but he needed to be delicate in his work.

Now with that done, it was easier for him to lockout the invader. Closing off system after system, as his ICE began to grow and do it's work. "Using DaigotsuShield.ice. Black House systems are sealed off."

But, he wanted as much data mined from the intrude for the use and glory of the Spider. Sakkaku blessed him, and he was the digital avatar of Lord Susumu. Tricking the hackers into thinking they were still in. Instead they fell right into the Spider's Web. And any information they had from other targets?

They belonged to Daddy Long Legz now.

Re: [ME D11] Information Event: System Breach!

Posted: Tue May 03, 2022 3:33 am
by Hotaru Katsutoshi
Katsutoshi had a history with emergency alarms, but fortunately this one did not involve radiant engines, airlocks, or explosive decompression... "Melting meteors, we're being hacked!"

He ran to a terminal and started trying to lock the hacker out. It worked, and he managed to keep the dastardly thief out of their most secure databanks. Unfortunately whoever it was was still inside the system.

"Burn baby burn... Ah crap." Just as he tapped the enter key on a cleverly designed burn the hacker left the area he was digitally carpet bombing and threw him a little taunting emote of a giggling face. That meant war!

"Ha frickin ha. Let's see how you like this funny-san!" No time for flashy moves now so he fully activated the system defenses. Little digital Sharks began swimming toward the hacker's avatar. ICE was fun when you were on the delivery end.

Now it was time to spoof his opponent's system and let the ICE do its work. As the hacker legged it he managed to catch a bit of useful trace data that might help the authorities track them down. "And you....are...outta heeeeeere!"

Rolls
[ME D11] Information Event: System Breach! Roll 1. Lockout. Computer/Intelligence at TN15. 2CR. Void for +1k1. 6k5 vs TN25. | 6k5 ⇒ 29 (TN: 25)
Success 1. 2 Trace points.

[ME D11] Information Event: System Breach! Roll 2. Burn System. Engineering (Construction)/Intelligence at TN10. 3CR. Void for +1k1. 8k5 vs TN25. | 8k5 ⇒ 19 (TN: 25)
Fail 1.

[ME D11] Information Event: System Breach! Roll 3. Active Network Defenses. Computers/Intelligence at TN22. Void for +1k1. 6k5 vs TN22 | 6k5 ⇒ 31 (TN: 22)
Success 2. Free re-roll on next roll.

[ME D11] Information Event: System Breach! Roll 4. Spoof. Computers/Intelligence at TN15. 2CR. 5k4 vs TN25 | 5k4 ⇒ 38 (TN: 25)
Success 3. 2 Trace points.

3 successes, 4 Trace points = 2 Information and +0.2 Glory

Re: [ME D11] Information Event: System Breach!

Posted: Wed May 04, 2022 1:35 pm
by Susumu Yakumo
Yakumo was stopping by the embassy to settle a few details before her secret trip into the Shad--- Desolation later that night when all the sirens were blaring.

"System breach!! All our systems are being hacked! We need all hands on deck!" someone working at the embassy shouted, running from one room to the next.

Somehow that meant the Spider singer got caught up in it too and was placed in front of a console to help out. "I'll just warn you now, I don't know how to use a computer..." she tried to tell the assistant who started telling her what to do. It was mostly met by deaf ears and a low chuckle, thinking she was just downplaying or joking.

Mbleeeergh... I don't need this now...

It was starting out kind of ok. She was clicking at the flashing things, closing the not-flashing things. Though there was a lot of fervent clicking to try to sort this out, so the customer support program of course was on standby to help.

Image

"Yes I fucking am! You rotten kami-forsaken rusted hunk of junk, you're not helping!!" she cursed, furiously trying to do whatever she was supposed to do, but the warnings continued on and on and on. "YOU'RE NOT EVEN WORTH BEING RECYCLED INTO SCRAP! I WILL THROW YOU OUT AN AIRLOCK, YOU HELLISH PAPERCLIP-SPAWN OF A CRAB!"

The assistant that had pushed her to the desk had to physically restrain her from just dumping her entire water-bottle right into the machine.

"Maybe something else, Susumu-sama..." the poor assistant tried to direct her to another terminal.
"I should tell you, I still don't know how to use a computer." This time Yakumo was a lot more forceful in reminding him that she was blaming him for this mess of putting her there in the first place. And he did not push his luck any further.


--------------

D11 EVENT ME. System Breach! 1st Action: Active Network Defense. Defense/Reflexes. +1k1 Void. TN 20 | 5k4 ⇒ 21 (TN: 20) Re-roll for next roll acquired.
D11 EVENT ME. System Breach! 2nd Action: Sweep. Investigation/Perception. +1k1 Void. | 4k3 ⇒ 20 (TN: 20) FR for next roll acquired.
D11 EVENT ME. System Breach! 3rd Action: Spoof! Sincerity/Awareness. +1k1 Void. 1FR for effect. 3 Raises. TN 30 | 6k5 ⇒ 21 (TN: 30)
D11 EVENT ME. System Breach! 3rd Action: Spoof! Sincerity/Awareness. +1k1 Void. 1FR for effect. 3 Raises. TN 30 LUCKY REROLL!!! | 6k5 ⇒ 23 (TN: 30)
D11 EVENT ME. System Breach! 4th Action: Burn System! Burn it all! Computers/Intelligence. TN 10 | 3k2 ⇒ 6 (TN: 10)
D11 EVENT ME. System Breach! 5th Action: Lockout! Computers/Intelligence. +2TN from Failed roll. TN 22 | 3k2 ⇒ 17 (TN: 22)


Failed event. -1 to Spider. :cry: :cry: :cry:

Re: [ME D11] Information Event: System Breach!

Posted: Wed May 04, 2022 1:51 pm
by Usagi Rei
Rei had been out on the town when the report came in, but not so far that he couldn't be back to the embassy in a flash. Tossing his jacket over a char, he sat down, cracking his knuckles. It was time to get to work.

Wasn't he supposed to have an energy drink or something?

Rei didn't tend to advertise it, as it was against his lackadaisical playboy image, but he was actually pretty good with computers. Following proper procedures, he started by limiting access to systems, and then began a careful cleanup of existing breaches.

It was when he managed to trick them into a black hole route that it was over, their access officially locked out. "Eat it!" Rei said, clapping. Then, glancing around, he brushed a hand back through his hair, trying to look cool again.

-------------------------------------------------------------------------------------------------------------

D11ME System Breach, Lockout, Computers/Int | 5k3 ⇒ 17 (TN: 15) pass
D11ME System Breach, Sweep, Investigation/Perception, Witchfinder 1k0, VP 1k1, 2CR | 8k4 ⇒ 34 (TN: 30) 2 Trace points, 1 FR
D11ME System Breach, Spoof, Computer/Int, 1CR 1FR, VP 1k1 | 6k4 ⇒ 30 (TN: 20) 2 Trace points
Hacker stopped, 4 Trace points = 2 Information, 0.2 Glory

Re: [ME D11] Information Event: System Breach!

Posted: Wed May 04, 2022 3:09 pm
by Hato
It was a really weird day. At the start of the day, Hato had been trying to break into the Dragon embassy to steal information from their network. She had been caught, had to give them everything...and now she sat down at the terminal to defend them from a massive cyber attack.

But that's how the game was played, once you captured an opponent's piece, you got to use it.

She hoped Yonaga's teachings were up to the task.

First, she redirect KOAN.SCR to the routes at the backdoor. It was a charming little program that asked questions in the form of a koan and responded to failed answers with 'Three pounds of Flax!'

Without speaking, without silence, how can you express the truth?

Active Network Defenses: Int/Computers 2 Raises called, 64 vs 30, Pass

2 trace points and a reroll on the next roll only.

With the attack delayed, next Hato had to search the system for those who had gotten through before she had been called into action.

Sweep: Int/Computers 2 Raises called, 56 v 30, pass

2 trace points and a free raise on the next roll

Finally, it was time to lock the system from further attempts.

Lockout, Int/Computers 2 Raises called, Free Raise applied for more trace points, 30 vs. 25 pass

3 Trace points (Player just realized the 7th point doesn't help, but ah well)

+0.2 Glory, 7 Trace points = 3 Info Points for the Dragon

While the Dragon ambassador had asked who would hire such a person who would sell their honor (and then hire her like the enigmatic dragon he was) at least her first task for the Dragon had been pretty sucessful.

Re: [ME D11] Information Event: System Breach!

Posted: Wed May 04, 2022 4:06 pm
by Mirumoto Shigure
Shigure is not one of system analysis but he is a capable samurai with modern things. He noted the weird writing on the screens and went into action. He locked out some of the paths to the embasy's system and then excecuted some simple protocols to try and evade the attackers. Besides that they were on high alert due to what had happened earlier on the day. Finally Shigure could make a fake trail that led the hackers to kittenanddoggiewiggles.exe a file filled with a game about kitten and doggies wiggleling their tails.

//Rolls in PF
0.1 glory due to Asetic

Re: [ME D11] Information Event: System Breach!

Posted: Thu May 05, 2022 3:48 am
by Otomo Koroshi
Koroshi is dozing at his console when the alarms begin to go off, so the shiny Otomo wipes the drool from his face and goes to work!

First, a glass of water.

[ME D11] Information Event: System Breach!, Reversal of Fortunes, Spellcasting/Water, 3k2, TN10, Action 1 | 3k2 ⇒ 11 (TN: 10)

Then he plugs in a data stick, opens the file, and begins the program. This program identifies the internal security measures of the embassy and informs them of breach. Hopefully the fire kami wake up in time to secure the perimeter.

[ME D11] Information Event: System Breach!, Active Network Defenses, Use Computer/Intelligence, 8k5, Void for 1k1, 3 called raises, Reversal of Fortunes, TN35 (20+3 called raises), Action 2 | 8k5 ⇒ 41 (TN: 35)

The next set of things is just opening the other program on the data stick which locks portions of the Imperial chrys.sym from being downloaded.

[ME D11] Information Event: System Breach!, Lockout, Use Computer/Intelligence, 8k5, Void for 1k1, 3 Called Raises, TN30 (15+3 called raises), Reroll from Active Network Defenses, Action 3 | 8k5 ⇒ 43 (TN: 30)

Finally Koroshi yawns and goes back to reading a commentary on Leadership while the first program begins to create dummy drives for the hackers to find.

[ME D11] Information Event: System Breach!, Spoof, Use Computer/Intelligence, 8k5, Void for 1k1, 2 Called Raises, TN25 (15+2 called raises), Action 4 | 8k5 ⇒ 43 (TN: 25)

8 Trace Points = 4 Info Points, Success, +0.2 glory.

Re: [ME D11] Information Event: System Breach!

Posted: Thu May 05, 2022 7:52 pm
by Ide Yamako
Yamako stumbled blearily out of bed to the sound of alarms and hurried into action, half in a robe. Clearly though, it was an attack and though she might be an Ide, she knew what that meant. War.

First, she swept through the systems, trying to find anything that wasn't as it should be. She wasn't great with computers but she knew how to look for things out of place. And there it was...an odd process in the task manager.


D11 Event: ME, Systems breach, Sweep, Investigation 2, Perception 4, 2 called raises | 7k5 ⇒ 46 (TN: 30)

OOC: forgot to note void use in sakkaku but was used.

Then, as she tracked it down, she paged security and got them moving. Whoever this was would regret messing with the Unicorn, especially after the security breaches previously. They were ready this time.

Success, 1 free raise and 2 trace points

Mobilize security D11 Event: ME, Systems breach, Mobilize Security, 4 perception, void for skill, 1 free raise from previous roll, 1 called raise | 5k4+4 ⇒ 33 (TN: 20)

Success, 2 trace points and reroll on next check


Lastly, she moved things around, trying to confuse or stall the hacker til security could find them. She couldn't do much but she could make a mess.

Spoof
D11 Event: ME, Systems breach, Spoof, Sincerity 3, Awareness 3, no void. reroll available from previous roll. | 6k3 ⇒ 28 (TN: 25)

Success, 2 trace points.

She got the notice from security that they'd been successful. With that in mind, she went to get some tea cause clearly sleep wouldn't be coming for a while.

Unicorn gains 6 trace points which is 3 info. .2 glory for Yama. Hacker stopped.

Re: [ME D11] Information Event: System Breach!

Posted: Thu May 05, 2022 9:55 pm
by Kitsu Kanna
Kanna was thrown directly from one fight against angry semi-material spirits into another, without time to catch a break.

What happened next she has little recollection of. A daze of frantic clicks, of copying instructions from the CYBERATTACK_CHEATSHEET_v3_final_5.txt file into varying terminal while trying to keep her eyes open and a vague understanding of what was going on.

In the end, she had created 2^16 folders, deleted several terabits of unlabeled data that was maybe super secret and super important or maybe porn, physically unplugged half a dozen computers from the network, and accidentally locked out her own.

And as with everything related to computers, it was all but clear if any of these was a good thing, a bad thing, or irrelevant.

---

ME D11 | Information Event: System Breach!
Action 1: Active Network Defenses
Use Computers/Intelligence TN20 | 5k4 ⇒ 24 (TN: 20)


Pass, one reroll for next roll

ME D11 | Information Event: System Breach!
Action 2: Sweep
Use Computers/Intelligence TN20 | 2 Called raised so TN30 | VP for +1k1 | 6k5 ⇒ 29 (TN: 30)


Fail, reroll from successful previous step

ME D11 | Information Event: System Breach!
Action 2: Sweep | Network Defenses reroll
Use Computers/Intelligence TN20 | 2 Called raised so TN30 | VP for +1k1 | 6k5 ⇒ 22 (TN: 30)


Fail

ME D11 | Information Event: System Breach!
Action 3: Lockout
Use Computers/Intelligence TN15 | +2 penalty from previously failed roll, so TN17 | 5k4 ⇒ 28 (TN: 17)


Pass

ME D11 | Information Event: System Breach!
Action 4: Burn
Use Computers/Intelligence TN10 | 2 called raises, +2 penalty from previously failed roll, so TN22 | 5k4 ⇒ 21 (TN: 22)


Fail

ME D11 | Information Event: System Breach!
Action 5: Spoof
Use Computers/Intelligence TN15 | 5k4 ⇒ 24 (TN: 15)


Pass

Success with 0 trace points, no Information points earned or lost

Re: [ME D11] Information Event: System Breach!

Posted: Thu May 05, 2022 11:37 pm
by Dai
On the plus side if any embassy was going to allow access to a ronin in shredded clothing, bruises and scratches still showing, coated in ichor still issuing an unnatural miasma it was the Spider. Still, even then, it took showing his communicator with the urgent request and a lot of servants running back and forth to confirm his identity and grounds to be present.

The reason why such a sight was allowed into their home became immediately apparent as, even sore and still shaking with the dregs of adrenaline and fear, his fingers were a blur as he located the hacker, corrupting the database they were in the process of downloading before the transfer could complete, and booting them out of the system in what seemed like the blink of an eye.

(D11, ME: System Breach for Spider - Action 1: Sweep - Computer Use/Intelligence, 2 Raises TN30 | 9k4 ⇒ 40 (TN: 30)
1 Success, Free Raise on next, 2 Trace

D11, ME: System Breach for Spider - Action 2: Burn - Computer Use/Intelligence, 3 Raises, 1 Free Raise TN25 | 9k4 ⇒ 41 (TN: 25)

2 Successes/1 Fail, 4 Trace (6 total)

D11, ME: System Breach for Spider - Action 3: Lock Out - Computer Use/Intelligence, 2 Raises | 9k4 ⇒ 34 (TN: 25)

3 Successes, 2 Trace (8 Total)

3 Successes = +0.2 Glory, 8 Trace = 4 Information for Spider)

Re: [ME D11] Information Event: System Breach!

Posted: Fri May 06, 2022 2:15 am
by Yoritomo Seika
Seika is trying to figure out what to wear for possible maybe certain death in the Desolation, when her communicator pings. "Yeah, Saburo-san? What's up?"

"Err, well, Watanabe-sama, it's just that we're shorthanded tonight and you do have that engineering cert and, err..." Her favorite House of Storms staffer sounds unwontedly nervous and rushed.

"Whoa, Saburo-san, slow it down... yeah, I've got a secure console by me, why?" Seika's eyes widen at the rushed explanation coming through her comm. "Holy shit, sure, I'm getting on now..."

Seika isn't a computer security expert by any means, but she works with a few different computer systems in the course of her duties, and she has the advantage of being on good terms with the Fire kami who dance along the lines and circuits of the embassy's equipment. She manages to help shut the attackers out of some of the most important parts of the system and decoy them into less useful ones, though she does make a bit of a mess of some files in the course of blocking the hackers from reaching them. In the end, nothing important seems to have been breached, though Seika changes her BatFlix password anyway just to be on the safe side.

---
D11 ME Sysop event--Prep, cast Mental Quickness (fire 2), nighttime | 6k3 ⇒ 40 (TN: 15)
Success, +1 Int for one hour while holding magic object.

First round:
D11 Sysop event--round 1, Lockout with Computers/Int, base TN 15. MQ on, spend VP, call 2 Raises. | 6k5 ⇒ 35 (TN: 25)
1 Success, +2 Trace Points

Second round:
D11 Sysop event--round 2, Spoof with Computers/Int, base TN 15. MQ on, spend VP, call 2 Raises. | 6k5 ⇒ 34 (TN: 25)
1 Success, +2 Trace Points

Third round:
D11 Sysop event--round 3, Burn System with Engineering/Int, base TN 10. MQ on. No VP though! 2 raises because 3 would be wasted... | 6k4 ⇒ 23 (TN: 20)
1 Success and 1 Failure, +2 Trace Points

Rsults:
3 successes and 1 failure at stopping the hackers = cyber attack defeated.
6 total Trace Points convert to 3 Information.