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[D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C)

Posted: Fri Apr 29, 2022 5:33 am
by Boogiepop
Image

The Enigma Room

The 'Enigma room' interactive games have always had a niche part in Rokugani gaming culture. The Enigma Rooms first emerged several centuries ago as a creation of Kitsuki Akio and his daughter Kitsuki Tae. They were created at first as a teaching tool for young Kitsuki to develop problem-solving skills. However, their interactive novelty caused their popularity in the Emerald Empire to take off, and they were soon made into elaborate affairs, often dressed in an immersive theme. They currently remain popular with Scorpion for their theatrical aspects.

"Escape from the Tomb of Iuchiban" is the newest local offering on the World of Dreams, made possible through the sponsorship of the board game cafe Scheme & Games, and the New Shosuro Academy lending their production prowess. The room has moved through the districts of World of Dreams, running for a few days at a time before relocating to another district. This allows for a time-limited opportunity, and a gloss of mystique as the experience pops up in new places without much warning. It's no surprise that the newest enigma room found itself quickly booked by many local samurai but thankfully, there are open spots for a few lucky participants.

The enigma room's interpretation of the Tomb of Iuchiban is a convincing one with walls covered in a stone facade. An eerie green mist permeates the floor of the chilly chamber, while the only sources of light are the lit torches lined up along the walls, each burning with an unnatural green fire. A haunting hymn plays continuously in the background as players find themselves in a main chamber dominated by an impressively large metal casket in the centre of the room. The casket’s metal is warped, the jade atop it appearing charcoal black. Anyone close to the casket can hear faint signs of rumbling as the occupant begins to stir awake from their slumber...

Magic: Magic is allowed, within reason.

Time Units
The players take the role of foolhardy explorers who venture into the forgotten Tomb of Iuchiban but find their adventure going awry when old traps are tripped, locking them inside. To make matters worse, they've found themselves in the inner sanctum of the tomb where Iuchiban himself is imprisoned! Sensing the poor souls nearby, he stirs from his slumber of death. The players will have to escape the tomb before he awakes or face a fate worse than death!

Each group will get a total of 18 Time Units to use as they attempt to escape the ‘Tomb’. Each character action consumes a Time Unit from the pool. The Characters can use one Time Unit per round, where a round consists of all characters taking an action/using a Time Unit. Characters do not need to act in the same order each round, but once someone has taken an action, they cannot take another until all the other characters have done so. This essentially provides around 4-5 rounds for a group of four and 6 rounds for a group of three. Each character’s turn can be used to either attempt a puzzle or assist in one.

Providing Assistance and Looking for Clues (universal actions)
Instead of attempting a puzzle, any character may use their Time Unit action on their turn to provide assistance or look for further clues. This will provide the next player making a skill roll with a phantom skill point. This can provide a skill rank to an unskilled character, add a phantom rank on top of existing skill ranks or other phantom skill ranks (such as those provided by advantages like Sage). Dice will explode on these checks, as they would with any skilled roll.

The Gate (Final goal)
The Tomb of Iuchiban was constructed with a great feat of Kaiu engineering to ensure that nothing ever enters or escapes the inner sanctum, which is the only way in and out. The front gates can supposedly withstand an attack from a siege battalion, which makes pushing through with brute force out of the question. However, the mechanism can be fiddled with to coax the gate to open. It would take years to figure out the correct combination of the switches and knobs by trial and error. Luckily, the inner sanctum of the tomb is connected to a few rooms that might provide some clues to opening this impenetrable gate. If the players are to have any chance to escape, it will be found solving these puzzles and curiosities.

Mechanics: To escape the enigma room and end the event, a member of the group will have to make a skill check using either Sleight of Hand/Agility or Commerce (Mathematics)/Intelligence against TN 120. This TN can be reduced through solving the puzzles found below, but can only be reduced to a minimum of TN 25. Each puzzle can only apply its reduction once. This Check requires the use of one Time Unit.

1. The Crank Puzzle (puzzle)
A dizzying number of cranks and pulleys are connected to a network of chains tied to the gate. While the contraption itself won't open the gate, it will at least ensure that the age-old mechanism will be cooperative once the combination is found. While this can potentially be accomplished with sheer brute force, the workload can be divided among separate team members working in tandem.

Mechanics: To solve this puzzle, the players will need to make either an Athletics/Strength or Engineering/Intelligence skill check against a total TN of 40, but this TN may be spread among multiple rolls and among multiple people. Each person can choose the skill they want to use without regard to any other checks that have been made. Raises have no effect. If a roll fails on the way to the total TN of 40, progress is lost, and players will need to start over. Players may abandon the attempt at any time. Each roll requires the use of a Time Unit.

Solving this puzzle reduces the Difficulty of unlocking the Gate by 20.

2. The Incantation Puzzle (puzzle)
The Kuni, in cooperation with the Kuroiban and the Asako Inquisitors, have crafted an inscription etched into the walls of the tomb to ward off malignant spirits. Unfortunately, the powerful presence of Iuchiban and centuries of time have worn away at the once-powerful magics; the scripture has faded, and black ooze seems to seep from each character. Those standing at the sanctum can even hear the whispers of kansen around them, enticing them with the promise of power at the cost of their souls. It seems that rebuilding the inscription might ward off these spirits and provide a clue on how to open the gate.

Mechanics: To solve this puzzle, the players will need to make either a Spellcraft/Intelligence or Calligraphy(Cipher)/Intelligence skill check against a difficulty of TN 15. Normal limits on the number of raises that can be called are waived for this roll. Once 4 successful raises have been made, over any number of rolls by any number of rollers, the puzzle is solved. Each check requires the use of one Time Unit.

Solving this puzzle reduces the Difficulty of unlocking the Gate by 20.

3. The Shogi Puzzle (puzzle)
The master architect of the tomb, Kaiu Gineza, was known for his love of shogi; this is represented in a curious alcove containing a shoji board on a low table. There are several pieces strewn about on the board in a haphazard fashion and the players will notice that there are several game pieces missing. Elsewhere in the tomb is a painting that depicts an epic battle with two generals and their armies facing off against each other, that might hold clues to solving the gameboard battle puzzle. It seems that arranging the pieces to recreate the painted battle may reveal some clue toward escaping this tomb.

Mechanics: Players attempting this puzzle may make either an Investigation/Perception or Battle(Skirmish)/Perception skill against a cumulative difficulty of TN 40. Once a total sum of 40 is reached, across any number of rolls, rounds, or players, the puzzle is solved. Each Check requires the use of one Time Unit.

Solving this puzzle reduces the Difficulty of unlocking the Gate by 20.

4. The Mirror Puzzle (puzzle)
Due to some strange geothermic anomaly or the warping presence of the taint, one of the sides of the walls has completely melted into a glass-like surface, displaying alien and distorted shapes. Upon inspection, it can be noticed that the shapes seem to move on their own, forming a strange sort of dance or interpretative moments. Whatever strange presence is doing this, it seems to invite the players to join in its motions. Perhaps a clue could be found here through its peculiar request.

Mechanics: To solve this puzzle, the players will need to make either a Forgery/Agility or Acting/Awareness skill check against a contested roll which uses the same dice pool, complete with all personal bonuses. Any sort of assistance/clue searching provided by other players (as noted in Providing Assistance and Looking for Clues above) does not contribute to the opposing dice pool. Once the contested roll is won, the puzzle is solved. Each Check requires a Time Unit (no Time Unit will be spent for the opposing roll).

Solving this puzzle reduces the Difficulty of unlocking the Gate by 15.

5. The Portrait Puzzle (puzzle)
Along the walls of the tomb, there are several paintings of samurai. Their features are barely discernible, some almost invisible with age. However, a keen eye might notice that each of the paintings is of an important person who made the construction of the tomb possible, including engineers, shugenja, and daimyo. There is a peculiar button found below each of them that seemingly does nothing when touched. However, if pressed in the right combination, the paintings will illuminate. It seems there is a pattern to be found here, whether their birth year, their fashion choice, or potentially even the amount of children they had.

Mechanics: Players attempting this puzzle may make either a skill check using either Games: Sadane/Awareness or Lore: History/Intelligence against a difficulty of TN 40. Each subsequent skill check made on this puzzle, by any player, reduces the TN by 5 as players are able to figure the puzzle out through a process of elimination. If a successful check is achieved, the puzzle is solved. Each Check requires the use of a Time Unit.

Solving this puzzle reduces the Difficulty of unlocking the Gate by 20.

6. The Fighting Puzzle (puzzle)
In one part of the room, there is an eerie blood-red glow emanating from the walls. If any attention is paid to it, the wall will shift in color before revealing a portal to an infernal plane from which a massive clawed hand emerges and threatens to force its way into the tomb. The special effects feel realistic and are made possible with a combination of Scorpion engineering and illusion. Regardless, this will present the players with the daunting challenge of fighting off the apparent oni and hopefully closing the portal for good. Perhaps the rebalance of the planes will shed some light on their potential escape.

Mechanics: Players attempting this puzzle are provided with holographic katana that effectively do base damage of 3k2 on the ‘oni’. Despite the illusory nature of both weapons and foe, and lack of initiative, this is treated as a combat and school techniques will apply. The opponent has an ATN of 15, is nonhuman, and considered to have zero honour. Each Attack requires the use of a Time Unit. For techniques and mechanics that activate based on the first round of combat, only the first Time Unit used for this portion of the event is considered the first round of combat. Once a total of 50 damage is dealt to the oni, by the sum of one or more tries, the puzzle is solved.

Solving this puzzle reduces the Difficulty of unlocking the Gate by 15.

Escaping the Tomb
Again, the players will only have a total of 18 Time Units to escape from the tomb. If they are unable to escape from the gate after the 18th Time Unit is used, they are trapped in the tomb and face the wrath of Iuchiban, ending the game. Naturally, they will be let out by the game attendants so that other groups may have a turn.

Those who've managed to escape by the 18th Time Unit or earlier will gain one of the following rewards for their brave efforts!
  • 11 Time Units or Less: The group has done what is considered to be a flawless run in the enigma room. This is only possible with a very well-coordinated group and some luck on their side. Regardless of the reason, everyone in the group receives 0.3 Glory for their outstanding effort.
  • 15 Time Units or Less: The group managed to escape the Tomb of Iuchiban with some time to spare, more than enough time to close the tomb to ensure Iuchiban remains inside...for now. Everyone in the group receives +0.2 Glory for their impressive effort.
  • 18 Time Units of Less: The group escapes before their souls are devoured by Iuchiban. Despite the fact that Iuchiban might have escaped with them, it was no small feat to break out of the tomb. Everyone in the group receives +0.1 Glory for their effort.
Win or lose, the players are given access to a lounge where snacks and refreshments are provided. They can chat with their partners and others who have experienced the enigma room. There is also a photo booth where everyone can take a picture together to commemorate the occasion.

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C)

Posted: Fri Apr 29, 2022 12:24 pm
by Kuni Sumie
Sumie had her holorecorder out as she took footage of the room and some of her team members incidentally. As lame as Enigma Rooms were, this one at least had a creepy environment that she could appreciate. That fake oni looked pretty cool, as well as the incantation puzzle section. It was a shame these things were such a trend that everyone and their moms were lining up to play in these rooms. At least she didn't get stuck with a parent caring for a child, that would be the worst. Ugh!

"So, I've done what I wanted to do here. You nerds know how we should go about this?" She said as she walked back to the middle of the room to film the vibrating casket.

(Planning thread here!)

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C)

Posted: Fri Apr 29, 2022 8:14 pm
by Dai
Dai observes the room, spotting a shogi piece out of place, as he returns it to the board he notices the mural.

"I think this one needs to match that when it's finished."

(D10, EE: Tomb C, Shogi - Investigation/Perception - TN40 Cumulative | 7k3 ⇒ 21 (TN: 40)

21/40 Shogi
1/18 Time Units)

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C)

Posted: Sat Apr 30, 2022 7:01 am
by Kuni Sumie
"Yep, I'm pretty sure I have to do everything around here. Ugh, fine..." She said as she pulled out her densai. Those paper spell scrolls are still a work-in-progress project of hers, don't @ her. She fiddled with the holographic windows before she found the incantations she was looking for to imbue the fire kami with something that will grant more intelligence to the holder. Now, she only hoped that that would conjure more enlightened souls who played 3rd edition Edge of Darkness with the player errata.

She pulled out the object she cast the spell on, which was a metal canteen sloshing with a questionable liquid. "Uhm, yeah, just hold on to this if you're doing to do anything around here. I wouldn't recommend drinking or sniffing this but hey, your funeral."

Day 10, Early Evening: Mental Quickness on a metal canteen, using 1 Time Unit! | 5k3 ⇒ 26 (TN: 15)

Mental Quickness on the Canteen will give +1 Intelligence to the holder!

2/18 Time Units

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C)

Posted: Sat Apr 30, 2022 3:46 pm
by Otomo Koroshi
Koroshi is dressed in a white jacket with tiny gold leaf circles that make him shine like a disco ball, and black and white checkered pants that cause motion sickness in people who look at him for too long. His Otomo ring is on his index finger.

"Awesome friends, this one is most excited to work with you all! Our efforts will triumph in the face of bald villainy, our deeds recorded as an honorable merit for our ancestors!" He struck a pose that probably blinded someone watching on the cameras.

But he wasn't incompetent, "ah, you have summoned the powers of the fire kami to stir the hearts and minds of the virtuous! Your excellence knows no bounds Kuni-san! Your prowess great! Your strength awesome!"

And solves the Incantation Puzzle in very little time while dancing around like a spinning light show.

[D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C), Incantation Puzzle, TN35 (15 + 4 called raises), Super powered Canteen for 1k1, Calligraphy (Cipher)/Intelligence, Void for 1k1, 9k6 | 9k6 ⇒ 56 (TN: 35)

(1 time unit, 3/18.)

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C)

Posted: Sat Apr 30, 2022 10:35 pm
by Mirumoto Shigure
Shigure looked at his teammates and was happy to see familiar faces. He looked at the crank. He chuckled and went to give it a try. It was a tad rusty. He gave it his all and it started to budge but it wasn't enough for a full turn of the crank.

//D10 EE Tomb event The Crank 1VP Daredevil TN 40 | 8k4 ⇒ 38 (TN: 40)

4/18 TU

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C)

Posted: Sun May 01, 2022 2:10 am
by Kuni Sumie
"Yeah, whatever, you're welcome. Wait...what the fuck?!" She gave an incredulous blink at the words coming from Koroshi's mouth. Her look went from annoyance, then to judging the content, and slowly transitioned to one of consideration. "...What are you talking like that? Are you part of a LARP or drama group? And if so, I'd be interested in joining."

Seeing Shigure work the cranks, she meandered over to give a hand and the much-needed rotation to complete the puzzle. She rolled her eyes after it was all said and done. "Oh, wow, I have no clue why you were struggling that hard. You're welcome. That was so easy...Probably could have solo'ed that. The Otomo sure thought so."

Day 10, Early Evening, Escape from the Tomb of Iuchiban: Void for +1k1, for Athletics/Strength on the Crank Puzzle | 5k4 ⇒ 24 (TN: 15)

Round 2
Kuni Sumie (Time Used)
Mirumoto Shigure
Dai
Otomo Koroshi

Incantation Puzzle complete! (-20 to TN)
Crank Puzzle complete! (-20 to TN)

Current Time Units spent: 5
Current Gate TN: 80

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C)

Posted: Sun May 01, 2022 5:36 am
by Mirumoto Shigure
Shigure glared at the woman and bit his tongue. "Easy huh...try and decipher that painting. May be you and Otomo sama can figure it out." The Mirumoto gave a smirk. "I will check how our ronin friend is doing." He moved to the shogi board. He looked intensively at the board.

Dai had made a move and Shigeru followed up with the second move.

// D10 EE Tomb Shogi puzzle Investigation Per TN 19 | 5k3 ⇒ 24 (TN: 19)
Shogi puzzle solved

6/18 TU spent
Gate TN: 60?

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C)

Posted: Sun May 01, 2022 6:08 am
by Boogiepop
Round 2
Kuni Sumie (Time Used)
Mirumoto Shigure (Time Used)
Dai
Otomo Koroshi

Incantation Puzzle complete! (-20 to TN)
Crank Puzzle complete! (-20 to TN)
Shogi Puzzle complete! (-20 to TN)

Current Time Units spent: 6
Current Gate TN: 60

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C)

Posted: Sun May 01, 2022 8:06 am
by Dai
Borrowing the canteen, and remembering Sumie's tolerance for swill taking the advice not to open it, Dai studies the portraits trying various combinations to no great success - but at least it eliminated some of the possibilities.

(D10, EE: Tomb - Portrait: Lore: History unskilled, Mental Quickness for +1k1, TN40 | 5k5 ⇒ 22 (TN: 40)

Portrait TN reduced to 35
7 Time units spent
Gate TN: 60
)

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C)

Posted: Sun May 01, 2022 2:11 pm
by Boogiepop
Otomo Koroshi wrote:
Sat Apr 30, 2022 3:46 pm
Koroshi is dressed in a white jacket with tiny gold leaf circles that make him shine like a disco ball, and black and white checkered pants that cause motion sickness in people who look at him for too long. His Otomo ring is on his index finger.

"Awesome friends, this one is most excited to work with you all! Our efforts will triumph in the face of bald villainy, our deeds recorded as an honorable merit for our ancestors!" He struck a pose that probably blinded someone watching on the cameras.

But he wasn't incompetent, "ah, you have summoned the powers of the fire kami to stir the hearts and minds of the virtuous! Your excellence knows no bounds Kuni-san! Your prowess great! Your strength awesome!"

And solves the Incantation Puzzle in very little time while dancing around like a spinning light show.

[D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C), Incantation Puzzle, TN35 (15 + 4 called raises), Super powered Canteen for 1k1, Calligraphy (Cipher)/Intelligence, Void for 1k1, 9k6 | 9k6 ⇒ 56 (TN: 35)

(1 time unit, 3/18.)
Round 2
Kuni Sumie (Time Used)
Mirumoto Shigure (Time Used)
Dai (Time Used)
Otomo Koroshi

Incantation Puzzle complete! (-20 to TN)
Crank Puzzle complete! (-20 to TN)
Shogi Puzzle complete! (-20 to TN)

Current Time Units spent: 7
Current Gate TN: 60

Otomo Koroshi is up next!

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C)

Posted: Sun May 01, 2022 2:38 pm
by Otomo Koroshi
Koroshi assists with the portrait puzzle as he can, but is unable to immediately make progress with Dai.

[D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C), Portrait Puzzle, Lore:History/Intelligence, 6k5, TN35 (40 - one previous try), Super powered Canteen | 6k5 ⇒ 29 (TN: 35)

(1 time unit, 8/18)

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C)

Posted: Sun May 01, 2022 3:51 pm
by Kuni Sumie
"It's a bunch of stupid pictures with old people on them. Lame. How hard could it be?" Sumie gave a shrug before she dove into the puzzle itself, attempting to do her share of button pushing and the process of elimination.

"UGH! We should be out of here by now!" She threw her hands up in frustration and tossed the canteen to the next person who wanted to give it a go or any other puzzle here.

Day 10, Early Evening, Escape from the Tomb of Iuchiban, Portrait Puzzle: +1k1 Intelligence with canteen | 4k4 ⇒ 26 (TN: 30)
9 of 18 Time Units.

Day 10, Early Evening, Escape from the Tomb of Iuchiban, Portrait Puzzle: +1k1 Intelligence with canteen (again) with Void +1k1 | 5k5 ⇒ 21 (TN: 25)
10 of 18 Time Units.
The next attempt should be TN20.
Kuni Sumie has 1 Void left!

Round 3
Kuni Sumie (Time Used)
Mirumoto Shigure
Dai
Otomo Koroshi

Incantation Puzzle complete! (-20 to TN)
Crank Puzzle complete! (-20 to TN)
Shogi Puzzle complete! (-20 to TN)

Current Time Units spent: 10
Current Gate TN: 60

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C)

Posted: Sun May 01, 2022 6:12 pm
by Mirumoto Shigure
Shigure shook his head. "Yeah I know... I should have taken some history lessons instead of trying to be tame." The Mirumoto said to to no one in particular. He had to chose between helping with this puzzle or strike the oni looking claw. He sighed. "I admit I am not that smart but will give it a try." He moved closer to the pictures and try to make heads and heels of it. "Well we had good clues... and we move this one here... and there we go."


//D10 EE Tomb Portrait puzzle History int 1 VP for PS TN 20 | 4k3 ⇒ 29 (TN: 20)
Portrait solved
11 TU spent
Gate TN: 40

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C)

Posted: Mon May 02, 2022 12:53 am
by Otomo Koroshi
Koroshi tried his hand at the door with the blazing power of the canteen, but did not make significant progress.

[D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C), Commerce (Mathematics)/Intelligence, Void for skill, Super powered Canteen, 6k5, TN40 | 6k5 ⇒ 30 (TN: 40)

(12/18 time units)

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C)

Posted: Mon May 02, 2022 12:57 am
by Dai
"I think you nearly had it Otomo-sama! Don't give up."

(Dai spends his action this round to give Koroshi a phantom rank
Dai spends his action next round to give Koroshi a phantom rank - 2 total

Round 4
Kuni Sumie
Mirumoto Shigure
Dai (Time Used)
Otomo Koroshi

Incantation Puzzle complete! (-20 to TN)
Crank Puzzle complete! (-20 to TN)
Shogi Puzzle complete! (-20 to TN)
Portrait Puzzle complete! (-20 to TN)

Current Time Units spent: 14
Current Gate TN: 40)

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C)

Posted: Mon May 02, 2022 3:01 am
by Kuni Sumie
"Yeah..." Sumie would say without real enthusiasm. "You can do it and all that. On top of that, you're probably doing it wrong. You should be twisting left and then turning right. If it's not going to give, you don't keep turning. Whatever, so obvious!"

While she didn't give any spiritual encouragement, she at least gave...advice?

+1 Phantom Rank to Koroshi for 3 Total!

Round 4
Kuni Sumie (Time Used)
Mirumoto Shigure
Dai (Time Used)
Otomo Koroshi

Incantation Puzzle complete! (-20 to TN)
Crank Puzzle complete! (-20 to TN)
Shogi Puzzle complete! (-20 to TN)
Portrait Puzzle complete! (-20 to TN)

Current Time Units spent: 15
Current Gate TN: 40

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C)

Posted: Mon May 02, 2022 3:25 am
by Mirumoto Shigure
Shigure looked at what the puzzle look like. Seems there was some trick and some wisdom behind it. ”So it seems... Then there is the lever." He stated.

//Giving an assist to Otomo
+1 PS
16 TU used

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C)

Posted: Mon May 02, 2022 8:51 pm
by Otomo Koroshi
Koroshi does a little dance while screaming about the powers of honor and grace combining into one!

AND OPENS THE DOOR!

[D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C), Commerce (Mathematics)/Intelligence, 4 Assists (+4k0), Super powered Canteen, 9k5, TN40 | 9k5 ⇒ 50 (TN: 40)

(18/18 time units, success.)

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team C)

Posted: Tue May 03, 2022 1:46 am
by Kuni Sumie
"Yay, we finally got out. By the power of teamwork and all that..." Sumie would say dryly with little fanfare as she stepped out first after the door was open.

She walked out to the hallway where there were other groups waiting for their turn in the Enigma Room. While she wasn't keeping track of how long they were taking, her competitive nature got the better of her and she looked at the scoreboard of other teams. She gave a blink to see who preceded them by several minutes and groaned. "Ugggh! I can't believe the lame-o mainstream happy-happy popstar team beat us! They probably got a stupid sponsorship deal and were given the answers. That's it. Whatevs, this game was stupid anyway."

Giving a dismissive shake of her head, she just merely walked off to mend her pride.

/exit