[D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

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[D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

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The Enigma Room

The 'Enigma room' interactive games have always had a niche part in Rokugani gaming culture. The Enigma Rooms first emerged several centuries ago as a creation of Kitsuki Akio and his daughter Kitsuki Tae. They were created at first as a teaching tool for young Kitsuki to develop problem-solving skills. However, their interactive novelty caused their popularity in the Emerald Empire to take off, and they were soon made into elaborate affairs, often dressed in an immersive theme. They currently remain popular with Scorpion for their theatrical aspects.

"Escape from the Tomb of Iuchiban" is the newest local offering on the World of Dreams, made possible through the sponsorship of the board game cafe Scheme & Games, and the New Shosuro Academy lending their production prowess. The room has moved through the districts of World of Dreams, running for a few days at a time before relocating to another district. This allows for a time-limited opportunity, and a gloss of mystique as the experience pops up in new places without much warning. It's no surprise that the newest enigma room found itself quickly booked by many local samurai but thankfully, there are open spots for a few lucky participants.

The enigma room's interpretation of the Tomb of Iuchiban is a convincing one with walls covered in a stone facade. An eerie green mist permeates the floor of the chilly chamber, while the only sources of light are the lit torches lined up along the walls, each burning with an unnatural green fire. A haunting hymn plays continuously in the background as players find themselves in a main chamber dominated by an impressively large metal casket in the centre of the room. The casket’s metal is warped, the jade atop it appearing charcoal black. Anyone close to the casket can hear faint signs of rumbling as the occupant begins to stir awake from their slumber...

Magic: Magic is allowed, within reason.

Time Units
The players take the role of foolhardy explorers who venture into the forgotten Tomb of Iuchiban but find their adventure going awry when old traps are tripped, locking them inside. To make matters worse, they've found themselves in the inner sanctum of the tomb where Iuchiban himself is imprisoned! Sensing the poor souls nearby, he stirs from his slumber of death. The players will have to escape the tomb before he awakes or face a fate worse than death!

Each group will get a total of 18 Time Units to use as they attempt to escape the ‘Tomb’. Each character action consumes a Time Unit from the pool. The Characters can use one Time Unit per round, where a round consists of all characters taking an action/using a Time Unit. Characters do not need to act in the same order each round, but once someone has taken an action, they cannot take another until all the other characters have done so. This essentially provides around 4-5 rounds for a group of four and 6 rounds for a group of three. Each character’s turn can be used to either attempt a puzzle or assist in one.

Providing Assistance and Looking for Clues (universal actions)
Instead of attempting a puzzle, any character may use their Time Unit action on their turn to provide assistance or look for further clues. This will provide the next player making a skill roll with a phantom skill point. This can provide a skill rank to an unskilled character, add a phantom rank on top of existing skill ranks or other phantom skill ranks (such as those provided by advantages like Sage). Dice will explode on these checks, as they would with any skilled roll.

The Gate (Final goal)
The Tomb of Iuchiban was constructed with a great feat of Kaiu engineering to ensure that nothing ever enters or escapes the inner sanctum, which is the only way in and out. The front gates can supposedly withstand an attack from a siege battalion, which makes pushing through with brute force out of the question. However, the mechanism can be fiddled with to coax the gate to open. It would take years to figure out the correct combination of the switches and knobs by trial and error. Luckily, the inner sanctum of the tomb is connected to a few rooms that might provide some clues to opening this impenetrable gate. If the players are to have any chance to escape, it will be found solving these puzzles and curiosities.

Mechanics: To escape the enigma room and end the event, a member of the group will have to make a skill check using either Sleight of Hand/Agility or Commerce (Mathematics)/Intelligence against TN 120. This TN can be reduced through solving the puzzles found below, but can only be reduced to a minimum of TN 25. Each puzzle can only apply its reduction once. This Check requires the use of one Time Unit.

1. The Crank Puzzle (puzzle)
A dizzying number of cranks and pulleys are connected to a network of chains tied to the gate. While the contraption itself won't open the gate, it will at least ensure that the age-old mechanism will be cooperative once the combination is found. While this can potentially be accomplished with sheer brute force, the workload can be divided among separate team members working in tandem.

Mechanics: To solve this puzzle, the players will need to make either an Athletics/Strength or Engineering/Intelligence skill check against a total TN of 40, but this TN may be spread among multiple rolls and among multiple people. Each person can choose the skill they want to use without regard to any other checks that have been made. Raises have no effect. If a roll fails on the way to the total TN of 40, progress is lost, and players will need to start over. Players may abandon the attempt at any time. Each roll requires the use of a Time Unit.

Solving this puzzle reduces the Difficulty of unlocking the Gate by 20.

2. The Incantation Puzzle (puzzle)
The Kuni, in cooperation with the Kuroiban and the Asako Inquisitors, have crafted an inscription etched into the walls of the tomb to ward off malignant spirits. Unfortunately, the powerful presence of Iuchiban and centuries of time have worn away at the once-powerful magics; the scripture has faded, and black ooze seems to seep from each character. Those standing at the sanctum can even hear the whispers of kansen around them, enticing them with the promise of power at the cost of their souls. It seems that rebuilding the inscription might ward off these spirits and provide a clue on how to open the gate.

Mechanics: To solve this puzzle, the players will need to make either a Spellcraft/Intelligence or Calligraphy(Cipher)/Intelligence skill check against a difficulty of TN 15. Normal limits on the number of raises that can be called are waived for this roll. Once 4 successful raises have been made, over any number of rolls by any number of rollers, the puzzle is solved. Each check requires the use of one Time Unit.

Solving this puzzle reduces the Difficulty of unlocking the Gate by 20.

3. The Shogi Puzzle (puzzle)
The master architect of the tomb, Kaiu Gineza, was known for his love of shogi; this is represented in a curious alcove containing a shoji board on a low table. There are several pieces strewn about on the board in a haphazard fashion and the players will notice that there are several game pieces missing. Elsewhere in the tomb is a painting that depicts an epic battle with two generals and their armies facing off against each other, that might hold clues to solving the gameboard battle puzzle. It seems that arranging the pieces to recreate the painted battle may reveal some clue toward escaping this tomb.

Mechanics: Players attempting this puzzle may make either an Investigation/Perception or Battle(Skirmish)/Perception skill against a cumulative difficulty of TN 40. Once a total sum of 40 is reached, across any number of rolls, rounds, or players, the puzzle is solved. Each Check requires the use of one Time Unit.

Solving this puzzle reduces the Difficulty of unlocking the Gate by 20.

4. The Mirror Puzzle (puzzle)
Due to some strange geothermic anomaly or the warping presence of the taint, one of the sides of the walls has completely melted into a glass-like surface, displaying alien and distorted shapes. Upon inspection, it can be noticed that the shapes seem to move on their own, forming a strange sort of dance or interpretative moments. Whatever strange presence is doing this, it seems to invite the players to join in its motions. Perhaps a clue could be found here through its peculiar request.

Mechanics: To solve this puzzle, the players will need to make either a Forgery/Agility or Acting/Awareness skill check against a contested roll which uses the same dice pool, complete with all personal bonuses. Any sort of assistance/clue searching provided by other players (as noted in Providing Assistance and Looking for Clues above) does not contribute to the opposing dice pool. Once the contested roll is won, the puzzle is solved. Each Check requires a Time Unit (no Time Unit will be spent for the opposing roll).

Solving this puzzle reduces the Difficulty of unlocking the Gate by 15.

5. The Portrait Puzzle (puzzle)
Along the walls of the tomb, there are several paintings of samurai. Their features are barely discernible, some almost invisible with age. However, a keen eye might notice that each of the paintings is of an important person who made the construction of the tomb possible, including engineers, shugenja, and daimyo. There is a peculiar button found below each of them that seemingly does nothing when touched. However, if pressed in the right combination, the paintings will illuminate. It seems there is a pattern to be found here, whether their birth year, their fashion choice, or potentially even the amount of children they had.

Mechanics: Players attempting this puzzle may make either a skill check using either Games: Sadane/Awareness or Lore: History/Intelligence against a difficulty of TN 40. Each subsequent skill check made on this puzzle, by any player, reduces the TN by 5 as players are able to figure the puzzle out through a process of elimination. If a successful check is achieved, the puzzle is solved. Each Check requires the use of a Time Unit.

Solving this puzzle reduces the Difficulty of unlocking the Gate by 20.

6. The Fighting Puzzle (puzzle)
In one part of the room, there is an eerie blood-red glow emanating from the walls. If any attention is paid to it, the wall will shift in color before revealing a portal to an infernal plane from which a massive clawed hand emerges and threatens to force its way into the tomb. The special effects feel realistic and are made possible with a combination of Scorpion engineering and illusion. Regardless, this will present the players with the daunting challenge of fighting off the apparent oni and hopefully closing the portal for good. Perhaps the rebalance of the planes will shed some light on their potential escape.

Mechanics: Players attempting this puzzle are provided with holographic katana that effectively do base damage of 3k2 on the ‘oni’. Despite the illusory nature of both weapons and foe, and lack of initiative, this is treated as a combat and school techniques will apply. The opponent has an ATN of 15, is nonhuman, and considered to have zero honour. Each Attack requires the use of a Time Unit. For techniques and mechanics that activate based on the first round of combat, only the first Time Unit used for this portion of the event is considered the first round of combat. Once a total of 50 damage is dealt to the oni, by the sum of one or more tries, the puzzle is solved.

Solving this puzzle reduces the Difficulty of unlocking the Gate by 15.

Escaping the Tomb
Again, the players will only have a total of 18 Time Units to escape from the tomb. If they are unable to escape from the gate after the 18th Time Unit is used, they are trapped in the tomb and face the wrath of Iuchiban, ending the game. Naturally, they will be let out by the game attendants so that other groups may have a turn.

Those who've managed to escape by the 18th Time Unit or earlier will gain one of the following rewards for their brave efforts!
  • 11 Time Units or Less: The group has done what is considered to be a flawless run in the enigma room. This is only possible with a very well-coordinated group and some luck on their side. Regardless of the reason, everyone in the group receives 0.3 Glory for their outstanding effort.
  • 15 Time Units or Less: The group managed to escape the Tomb of Iuchiban with some time to spare, more than enough time to close the tomb to ensure Iuchiban remains inside...for now. Everyone in the group receives +0.2 Glory for their impressive effort.
  • 18 Time Units of Less: The group escapes before their souls are devoured by Iuchiban. Despite the fact that Iuchiban might have escaped with them, it was no small feat to break out of the tomb. Everyone in the group receives +0.1 Glory for their effort.
Win or lose, the players are given access to a lounge where snacks and refreshments are provided. They can chat with their partners and others who have experienced the enigma room. There is also a photo booth where everyone can take a picture together to commemorate the occasion.
GM-Hat
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Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

Post by Soshi Kazumi »

Kazumi walked into the tomb with their randomly assigned group and looked at the other participants. The Spider got a nod, they may not be close friends but Kazumi knew of them from their time on the planet. The two Lion were unknowns but one of them had a familiar air about her.

The Scorpion chuckled as they got their bearings "So a Scorpion, a Spider and two Lion walk into Luchiban's tomb. Sounds a bit like the set up to a bad joke neh?"
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Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

Post by Kitsu Kanna »

If you wish to kill a man, hit him with a bullet. If you wish to kill a man's legacy, strike him down with ridicule.

Thus Kanna liked very much what the Scorpion had done of the once frightening Iuchiban. Let it be known that if you were to follow his dark path, you'll end up as nothing but a prop in an all-age attraction.

"Indeed Soshi-sama. One whose punchline would change depending on the clan.

Let's see... Sadly for us, stories don't like repetition, and we have one too many Lions in this one. I fear that in all versions, either Akodo-sama or myself are to die to a random trap in the first line of the joke, to set up the mood.

From there, a lot of possibilities."

There was of course the obvious joke of all members of the expedition finding the corpse of one of their ancestors who died during a previous exploration of the tomb, with the punchline being that the Spider grandparent had succumbed while fighting for the wrong side. But Kanna dismissed that idea since she wasn't dead drunk in a Crab bar at 2AM.

"A classic would be for two of the survivors to fail pathetically at defeating an obstacle through approaches inspired by the cliches of their clan, and for the third one to pass with ease thanks to a trick emphasizing the good of their clan.

In the Lion version, I think both the Scorpion and the Spider would imagine incredible stratagems to pass a door, fail utterly, and then the Lion would just turn the handle and the door would open.

In the Scorpion version, both the Lion and the Spider would employ pure strength to deal with a mechanism not unlike this crank, to no avail, only for the Scorpion to defeat it with something like a lever.

In the Spider version... Not sure there. Something about the old clans being locked in their old ways while the Spider triumphs through original ideas? Your opinion Susumu-sama?"
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Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

Post by Akodo Reki »

For the occasion Reki had her cat ears. Cat ears were fun. Making fun of a long dead enemy was fun. The Lioness's math said the inclusion of the cat ears had doubled her fun.

It did however ruin her stoic image.

"Kitsu-san, Susumu-sama, Scorpion-san." She smiled to each in turn. The robotic ears flicked and whirred on her head in a rough approximation of 'cautious amusement'. Or at least how the Scorpion programmers thought a cautiously amused cat's ears moved which in actual cat body language would probably have gotten Reki mauled.

Catology was an inexact science.
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Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

Post by Susumu Yuji »

His hands were tucked into the sleeves of his kimono. "This should make for a fun amusement, I would think." Yuji smiled, looking at all of the gathered members of the party. Part of him wanted to stalk around all of them, to appear as predatory as possible, but then he didn't want to appear as a 'try-hard'. "I'm excited to solve this tomb with the three of you." A glance to Reki, looking up to the moving cat ears. They were cute on her.

Then a focus on the task at hand.
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Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

Post by Akodo Reki »

Reki's cat ears flicked around, listening for any sounds...or would be if they were real ears. The wearer looked over at the Spider and both ears flipped around to face him. She was locked on to target for the moment. The cat ears twitched and then Reki smirked and the ears separated a little. For a brief moment she looked like a real cat, bemused. Then the ears flipped back up and she announced, "I will handle the..." Reki made a finger quotes motion, "Oni".

She took up her virtual Katana and struck with the skill of the Akodo!

----------------------------------
Round 1

[D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B) - Fight Puzzle - 1 Called Raise for Damage - Akodo 1 +1k0 on first round of combat. Akodo 1 FR for Damage - Akodo 2 +6 | 5k3+6 ⇒ 31 (TN: 20)

[D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B) - Fight Puzzle - Damage roll First hit +2k0 from Raises. | 5k2 ⇒ 16 (TN: ?)

34 Damage left on the Oni

1 Time Unit Used
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Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

Post by Kitsu Kanna »

Kanna got lucky here. Due to her job conditioning, she instantly thought of the different ways of writing down the name of each personality listed here.

There was many, many possibilities, but given that there was a Kaiu Miyo, with the kanji of her fist name erased but the furigana above still visible and spelling Miyo, and that Miyo could literally be written as 3-4 (三四)...

Here we were. Each name could be associated with one or more numbers, and then it was just as simple as pushing the buttons in the order they suggested.

---

[D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B) | The Portrait Puzzle
Lore: History/Intelligence TN40 | 6k4 ⇒ 41 (TN: 40)


2 Time Units total
The Portrait Puzzle solved, The Gate TN reduced by 20 (new total: 100)
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Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

Post by Susumu Yuji »

EE10 - Side Event: Escape from Iuchiban's Tomb - The Mirror Puzzle (Awareness 4, Acting 1, Contested - Yuji) | 5k4 ⇒ 36 (TN: ?)

EE10 - Side Event: Escape from Iuchiban's Tomb - The Mirror Puzzle (Awareness 4, Acting 1, Contested - The Mirror) | 5k4 ⇒ 35 (TN: 36)

Outcome: Mirror Puzzle Solved, Reduce TN by 15, 3 total Time Units used (Current TN: 85)

Yuji immediately moved towards the Mirror. His hands tucked into his sleeves, he watched the shapes coalesce into form. A slight smirk as it created a facsimile of him.

"Do you know who I am?" He asked to no one in particular, before engaging in his presentation. The fake Yuji was a pretty good copy.

Pretty good isn't best though.

"I'm Susumu Yuji. I cannot be imitated." He chuckled, as the puzzle notified him of his assured victory.
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Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

Post by Soshi Kazumi »

Everyone seemed to have found their own things to work on and Kazumi looked about the tasks. None seemed particularly suited to their skills. Though what did they expect a computer in an ancient tomb?

Kazumi therefore wandered toward the Shogi board as it seemed like a task that could be handled over time no matter someone's skill. The puzzle was difficult but they began unfolding it.

-------------------
D10 EE event shogi puzzle investigation/per | 3k2 ⇒ 11 (TN: ?)

Cumulative tn 40 (29 remaining)

1 time unit used
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Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

Post by Akodo Reki »

Reki's cat ears were up and forward. She was in full predator mode! Lashing out again with the katana, she whittles away at the cyber oni. Alas the Spider self-love session was largely missed in the siren call of LION VIOLENCE.

-----------------
Round 2

[D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B) - Attack roll vs the cyber Oni. Akodo 1 FR for extra damage. Akodo 2 +6 to roll. TN15 | 4k3+6 ⇒ 26 (TN: 15)

[D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B) - Damage roll round 2 | 4k2 ⇒ 15 (TN: ?)

1 time unit used
5 total units used by team

19 Damage left on the Oni
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Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

Post by Susumu Yuji »

EE10 - Side Event: Escape from the Tomb of Iuchiban - The Crank Puzzle - Splitting to TN 10 (Intelligence 3, Engineering 0, TN10) | 3k3 ⇒ 20 (TN: 10)

Outcome: Need a cumulative of 30 TN now, with no failures. 6 time units used in total

Yuji slowly examined the crank puzzle. While he couldn't rely on brute strength, he did have a keen mind. Pursing his lips, he adjusted some of the gears.
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Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

Post by Kitsu Kanna »

Kanna started musing around the Incantation puzzle, considering it with the same mix of awe and incomprehension as she did with any form of magic. As a daughter of two shugenja, she had witnessed the work of the kami all life long, and yet it still perplexed and impressed her after all this time.

---

Providing Assistance and Looking for Clues

Effectively +1 skill rank to the next roller (so Soshi Kazumi since everyone has already acted this turn)

Time Units (total): 7
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Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

Post by Soshi Kazumi »

Kazumi had wandered away from their work with the Shogi puzzle. Hopefully someone better suited to it than they would be able to finish it.

They wandered over to Kanna at the incantation puzzle and looked at her work so far "I think you're almost there Kitsu-sama. May i?" They looked over her work and finished a few key pieces seeing how it all fit together and with Kanna's help finished the inscriptions and restoring the seal against Luchiban!
-------------------------------
D10 ee event incantation puzzle +1 skill from Kanna vp +1k1 4 cr (yolo!) TN 35 | 6k5 ⇒ 43 (TN: 35)

incantation puzzle solved -20 to final puzzle (current TN 65)

1 time unit used
8 units used total
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Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

Post by Akodo Reki »

Reki stepped back...and narrowed her eyes. Her cat ears flattened against her head. With a feline like growl her whole body tensed. Then with a mighty roar she lunged and sliced down. The oni disappeared...and the console sparked a little. A Scorpion technician almost fell out of his chair.

Reki smiled in satisfaction, her cat ears perked up. If she had been a real cat the Lion embassy would have a dead cyber oni deposited on the doorstep.

---------------
[D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B) - Attack roll vs the cyber Oni. Akodo 1 FR for extra damage. Akodo 2 +6 to roll. TN15 | 4k3+6 ⇒ 26 (TN: 15)

[D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B) - Damage Round 3 | 4k2 ⇒ 56 (TN: ?)

Oni extra dead. So dead it came back to life and died again.

1 time unit
9 total

-15 TN

Current TN 50
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Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

Post by Susumu Yuji »

Yuji looked over the crank puzzle, and then checked his chrono. While he was a smart man, he also knew he would take more time than anything else to solve this particular puzzle.

He had put a good dent into it, and maybe Kazumi could take a better crack at it.

He went to the main puzzle, seeing that there were few left to solve.

And went to putting his head to assist whoever was going to try it.

10th time Unit, assisting to solve the Commerce puzzle. The crank requires up to TN30 to open.
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Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

Post by Kitsu Kanna »

As the first hourglass was about to turn empty, Kanna also focused on the Gate, in case a sudden stroke of genius allowed them to guess the solution at the last instant.

Well, apparently no. Worth a try.

---

[D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B) | The Gate
Commerce (Mathematics)/Intelligence TN50 | VP for +1k1 | Yuji's assistance for +1 skill | 7k5 ⇒ 30 (TN: 50)

Time Units: 11 (total)
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Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

Post by Soshi Kazumi »

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Akodo Reki
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Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

Post by Akodo Reki »

Having finished the simulated battle, Reki turns her mind to the even more simulated simulated battle. She calmly sets a few stones down and then shrugs.

"You were close." She says to the Scorpion.

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[D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B) - Shogi Puzzle - Battle/Perception | 6k3 ⇒ 29 (TN: ?)

Shogi Puzzle solved. TN reduced by 20

TN is now 30

1 Time Unit Used
13 Time Units
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Kitsu Kanna
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Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

Post by Kitsu Kanna »

Hmm. The team was only sure about part of the combination. In theory, there were still hundreds and hundreds of possibilities left.

That is, is the combination had been picked using an unbiased system like a dice roll. If it was a human that designed it, they likely couldn't help but spread all numbers between 0 and 9 evenly, and avoid putting them all in numerical order.

Which left only...

Bingo.

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[D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B) | The Gate
Commerce (Mathematics)/Intelligence TN30 | VP for +1k1 | 6k5 ⇒ 30 (TN: 30)


Escape solved in 14 time units
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Akodo Reki
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Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team B)

Post by Akodo Reki »

Reki's voice is very calm as she nods her approval. The cat ears are all abuzz betraying the Lioness's excitement at having finished the puzzle in a reasonably quick time. Clearly these ears had been designed by the Scorpion to trick unsuspecting Lionesses into betraying their emotions.

"Good work everyone. Shall we?" She motions toward the exit.
Lion Clan • Bushi • Gunso • Tactician • Benten's Blessing
Honor: Exceptional • Glory: 2.3 • Status: Gunso (3.0)
Equipment: Densai w/earbuds, Communicator, Daisho(were allowed), Sidearm(were necessary)
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