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[D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team Complicated)

Posted: Fri Apr 29, 2022 5:30 am
by Boogiepop
Image

The Enigma Room

The 'Enigma room' interactive games have always had a niche part in Rokugani gaming culture. The Enigma Rooms first emerged several centuries ago as a creation of Kitsuki Akio and his daughter Kitsuki Tae. They were created at first as a teaching tool for young Kitsuki to develop problem-solving skills. However, their interactive novelty caused their popularity in the Emerald Empire to take off, and they were soon made into elaborate affairs, often dressed in an immersive theme. They currently remain popular with Scorpion for their theatrical aspects.

"Escape from the Tomb of Iuchiban" is the newest local offering on the World of Dreams, made possible through the sponsorship of the board game cafe Scheme & Games, and the New Shosuro Academy lending their production prowess. The room has moved through the districts of World of Dreams, running for a few days at a time before relocating to another district. This allows for a time-limited opportunity, and a gloss of mystique as the experience pops up in new places without much warning. It's no surprise that the newest enigma room found itself quickly booked by many local samurai but thankfully, there are open spots for a few lucky participants.

The enigma room's interpretation of the Tomb of Iuchiban is a convincing one with walls covered in a stone facade. An eerie green mist permeates the floor of the chilly chamber, while the only sources of light are the lit torches lined up along the walls, each burning with an unnatural green fire. A haunting hymn plays continuously in the background as players find themselves in a main chamber dominated by an impressively large metal casket in the centre of the room. The casket’s metal is warped, the jade atop it appearing charcoal black. Anyone close to the casket can hear faint signs of rumbling as the occupant begins to stir awake from their slumber...

Magic: Magic is allowed, within reason.

Time Units
The players take the role of foolhardy explorers who venture into the forgotten Tomb of Iuchiban but find their adventure going awry when old traps are tripped, locking them inside. To make matters worse, they've found themselves in the inner sanctum of the tomb where Iuchiban himself is imprisoned! Sensing the poor souls nearby, he stirs from his slumber of death. The players will have to escape the tomb before he awakes or face a fate worse than death!

Each group will get a total of 18 Time Units to use as they attempt to escape the ‘Tomb’. Each character action consumes a Time Unit from the pool. The Characters can use one Time Unit per round, where a round consists of all characters taking an action/using a Time Unit. Characters do not need to act in the same order each round, but once someone has taken an action, they cannot take another until all the other characters have done so. This essentially provides around 4-5 rounds for a group of four and 6 rounds for a group of three. Each character’s turn can be used to either attempt a puzzle or assist in one.

Providing Assistance and Looking for Clues (universal actions)
Instead of attempting a puzzle, any character may use their Time Unit action on their turn to provide assistance or look for further clues. This will provide the next player making a skill roll with a phantom skill point. This can provide a skill rank to an unskilled character, add a phantom rank on top of existing skill ranks or other phantom skill ranks (such as those provided by advantages like Sage). Dice will explode on these checks, as they would with any skilled roll.

The Gate (Final goal)
The Tomb of Iuchiban was constructed with a great feat of Kaiu engineering to ensure that nothing ever enters or escapes the inner sanctum, which is the only way in and out. The front gates can supposedly withstand an attack from a siege battalion, which makes pushing through with brute force out of the question. However, the mechanism can be fiddled with to coax the gate to open. It would take years to figure out the correct combination of the switches and knobs by trial and error. Luckily, the inner sanctum of the tomb is connected to a few rooms that might provide some clues to opening this impenetrable gate. If the players are to have any chance to escape, it will be found solving these puzzles and curiosities.

Mechanics: To escape the enigma room and end the event, a member of the group will have to make a skill check using either Sleight of Hand/Agility or Commerce (Mathematics)/Intelligence against TN 120. This TN can be reduced through solving the puzzles found below, but can only be reduced to a minimum of TN 25. Each puzzle can only apply its reduction once. This Check requires the use of one Time Unit.

1. The Crank Puzzle (puzzle)
A dizzying number of cranks and pulleys are connected to a network of chains tied to the gate. While the contraption itself won't open the gate, it will at least ensure that the age-old mechanism will be cooperative once the combination is found. While this can potentially be accomplished with sheer brute force, the workload can be divided among separate team members working in tandem.

Mechanics: To solve this puzzle, the players will need to make either an Athletics/Strength or Engineering/Intelligence skill check against a total TN of 40, but this TN may be spread among multiple rolls and among multiple people. Each person can choose the skill they want to use without regard to any other checks that have been made. Raises have no effect. If a roll fails on the way to the total TN of 40, progress is lost, and players will need to start over. Players may abandon the attempt at any time. Each roll requires the use of a Time Unit.

Solving this puzzle reduces the Difficulty of unlocking the Gate by 20.

2. The Incantation Puzzle (puzzle)
The Kuni, in cooperation with the Kuroiban and the Asako Inquisitors, have crafted an inscription etched into the walls of the tomb to ward off malignant spirits. Unfortunately, the powerful presence of Iuchiban and centuries of time have worn away at the once-powerful magics; the scripture has faded, and black ooze seems to seep from each character. Those standing at the sanctum can even hear the whispers of kansen around them, enticing them with the promise of power at the cost of their souls. It seems that rebuilding the inscription might ward off these spirits and provide a clue on how to open the gate.

Mechanics: To solve this puzzle, the players will need to make either a Spellcraft/Intelligence or Calligraphy(Cipher)/Intelligence skill check against a difficulty of TN 15. Normal limits on the number of raises that can be called are waived for this roll. Once 4 successful raises have been made, over any number of rolls by any number of rollers, the puzzle is solved. Each check requires the use of one Time Unit.

Solving this puzzle reduces the Difficulty of unlocking the Gate by 20.

3. The Shogi Puzzle (puzzle)
The master architect of the tomb, Kaiu Gineza, was known for his love of shogi; this is represented in a curious alcove containing a shoji board on a low table. There are several pieces strewn about on the board in a haphazard fashion and the players will notice that there are several game pieces missing. Elsewhere in the tomb is a painting that depicts an epic battle with two generals and their armies facing off against each other, that might hold clues to solving the gameboard battle puzzle. It seems that arranging the pieces to recreate the painted battle may reveal some clue toward escaping this tomb.

Mechanics: Players attempting this puzzle may make either an Investigation/Perception or Battle(Skirmish)/Perception skill against a cumulative difficulty of TN 40. Once a total sum of 40 is reached, across any number of rolls, rounds, or players, the puzzle is solved. Each Check requires the use of one Time Unit.

Solving this puzzle reduces the Difficulty of unlocking the Gate by 20.

4. The Mirror Puzzle (puzzle)
Due to some strange geothermic anomaly or the warping presence of the taint, one of the sides of the walls has completely melted into a glass-like surface, displaying alien and distorted shapes. Upon inspection, it can be noticed that the shapes seem to move on their own, forming a strange sort of dance or interpretative moments. Whatever strange presence is doing this, it seems to invite the players to join in its motions. Perhaps a clue could be found here through its peculiar request.

Mechanics: To solve this puzzle, the players will need to make either a Forgery/Agility or Acting/Awareness skill check against a contested roll which uses the same dice pool, complete with all personal bonuses. Any sort of assistance/clue searching provided by other players (as noted in Providing Assistance and Looking for Clues above) does not contribute to the opposing dice pool. Once the contested roll is won, the puzzle is solved. Each Check requires a Time Unit (no Time Unit will be spent for the opposing roll).

Solving this puzzle reduces the Difficulty of unlocking the Gate by 15.

5. The Portrait Puzzle (puzzle)
Along the walls of the tomb, there are several paintings of samurai. Their features are barely discernible, some almost invisible with age. However, a keen eye might notice that each of the paintings is of an important person who made the construction of the tomb possible, including engineers, shugenja, and daimyo. There is a peculiar button found below each of them that seemingly does nothing when touched. However, if pressed in the right combination, the paintings will illuminate. It seems there is a pattern to be found here, whether their birth year, their fashion choice, or potentially even the amount of children they had.

Mechanics: Players attempting this puzzle may make either a skill check using either Games: Sadane/Awareness or Lore: History/Intelligence against a difficulty of TN 40. Each subsequent skill check made on this puzzle, by any player, reduces the TN by 5 as players are able to figure the puzzle out through a process of elimination. If a successful check is achieved, the puzzle is solved. Each Check requires the use of a Time Unit.

Solving this puzzle reduces the Difficulty of unlocking the Gate by 20.

6. The Fighting Puzzle (puzzle)
In one part of the room, there is an eerie blood-red glow emanating from the walls. If any attention is paid to it, the wall will shift in color before revealing a portal to an infernal plane from which a massive clawed hand emerges and threatens to force its way into the tomb. The special effects feel realistic and are made possible with a combination of Scorpion engineering and illusion. Regardless, this will present the players with the daunting challenge of fighting off the apparent oni and hopefully closing the portal for good. Perhaps the rebalance of the planes will shed some light on their potential escape.

Mechanics: Players attempting this puzzle are provided with holographic katana that effectively do base damage of 3k2 on the ‘oni’. Despite the illusory nature of both weapons and foe, and lack of initiative, this is treated as a combat and school techniques will apply. The opponent has an ATN of 15, is nonhuman, and considered to have zero honour. Each Attack requires the use of a Time Unit. For techniques and mechanics that activate based on the first round of combat, only the first Time Unit used for this portion of the event is considered the first round of combat. Once a total of 50 damage is dealt to the oni, by the sum of one or more tries, the puzzle is solved.

Solving this puzzle reduces the Difficulty of unlocking the Gate by 15.

Escaping the Tomb
Again, the players will only have a total of 18 Time Units to escape from the tomb. If they are unable to escape from the gate after the 18th Time Unit is used, they are trapped in the tomb and face the wrath of Iuchiban, ending the game. Naturally, they will be let out by the game attendants so that other groups may have a turn.

Those who've managed to escape by the 18th Time Unit or earlier will gain one of the following rewards for their brave efforts!
  • 11 Time Units or Less: The group has done what is considered to be a flawless run in the enigma room. This is only possible with a very well-coordinated group and some luck on their side. Regardless of the reason, everyone in the group receives 0.3 Glory for their outstanding effort.
  • 15 Time Units or Less: The group managed to escape the Tomb of Iuchiban with some time to spare, more than enough time to close the tomb to ensure Iuchiban remains inside...for now. Everyone in the group receives +0.2 Glory for their impressive effort.
  • 18 Time Units of Less: The group escapes before their souls are devoured by Iuchiban. Despite the fact that Iuchiban might have escaped with them, it was no small feat to break out of the tomb. Everyone in the group receives +0.1 Glory for their effort.
Win or lose, the players are given access to a lounge where snacks and refreshments are provided. They can chat with their partners and others who have experienced the enigma room. There is also a photo booth where everyone can take a picture together to commemorate the occasion.

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team Complicated)

Posted: Fri Apr 29, 2022 1:50 pm
by Susumu Yakumo
Dressed casually for going out, Yakumo was roped into the Escape Room Extravaganza. She wasn't sure who was responsible, but... eh, she needed the distraction, so she wasn't going to blame anyone. At least not yet.

"Uh... I hope it doesn't rely on us solving sudoku or crossword puzzles," she said sheepishly.

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team Complicated)

Posted: Fri Apr 29, 2022 4:41 pm
by Usagi Rei
Rei was quiet as he walked slowly around the room, surveying this and that, his expression thoughtful.

"Hmmm?" He turned back looking at Yakumo. "Oh. Right." He shrugged. "I guess we'll just have to dive in and find out." He turned back to his somewhat distracted study of the different puzzles.

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team Complicated)

Posted: Fri Apr 29, 2022 6:01 pm
by Kuni Koyuki
Koyuki didn't have the widest wardrobe, and she liked to keep her sides clear so that she wouldn't fumble a draw of her sidearm. Today, she wore a variation of her basic outfit that consisted of a deep red shirt without any of the usual flower adornments. As well, her pants were of the same material and design but consisted of a deep gray rather than the typical black. There was a little more energy that it seemed to pull out of her, and her lips even seemed to pop a touch more when it contrasts against the white.

However, sunnier as the outfit might make her seem Koyuki was a bit dour of mood at the moment. When they were walking in she'd brought a bubble tea that she was just starting to enjoy when staff informed her she couldn't bring it inside the room and would need to discard it. She didn't fight it, but she's been a bit sour since.

"What's a crossword?" she asks, and has that moment of realization that maybe in fact she's a little way too out of touch of the 'normal' world.

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team Complicated)

Posted: Fri Apr 29, 2022 10:27 pm
by Asahina Hinata
Hinata had been very quiet. Initially he'd been wearing an off the shoulder top in white and blue swirls, leaving his entire right arm bare and a wide flared sleeve cuff to the left with blue shorts and thigh highs. Only a few minutes had him hugging himself and shivering and he was now pulling his blue bunny eared hoodie over his head, trying not to disturb the dual bunches his hair was tied in.

"Mmmmppff mmmm hhhrrrrrfffff mmmpfff."

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team Complicated)

Posted: Fri Apr 29, 2022 10:37 pm
by Susumu Yakumo
Yakumo was about to answer what a crossword puzzle was when the strange chanting in the background stopped into oppressive silence... and sounds began to come from the "tomb".

"Uhhhh... did anyone else hear that? Oh shit, it's starting. Oh my kami. Aaaahh! Ok, don't panic, we can do this!" She was mildly panicking.


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OOC: Ready, set, GO!

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team Complicated)

Posted: Fri Apr 29, 2022 10:40 pm
by Usagi Rei
Watching the two pop-stars, Rei sighed, started to reach for his packet of cigarettes, stopped, and sighed again.

"Well, here we go." He said dryly.

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team Complicated)

Posted: Fri Apr 29, 2022 10:42 pm
by Asahina Hinata
Perhaps not exactly understanding the premise here, Hinata was already heading to the door with a 'IMMA OUTTA HERE' look on his face. Fortunately for the team he was distracted by the melty, glassy wall.

"Oh . . . it's all melty and glassy. Oh look at that . . . it's moving and dancing isn't it?"

He copied the strange movements sub consciously.

--

Time Unit 1

Action: Cheerlead for Yakumo, granting her a phantom skill rank on the MIRROR PUZZLE.

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team Complicated)

Posted: Fri Apr 29, 2022 10:49 pm
by Susumu Yakumo
"Ooooh... right! Do you think it's one of the puzzles?!"

Another thump from the tomb set the Spider songstress scurrying over to Hinata. And between the two ditzy idols, something did happen, as Yakumo figured there was something going on from Hinata's very precise and elegant dance moves.

"Ah I think I got it!" She saw the strange movements in the reflection from Hinata's own moves, and she began to match her movements with his. Somehow, the challenge wasn't exactly who was the best mover or dancer but achieving the best synchronization.

A ding came from the door, alighting one of the many lights above it. "Woo!"

Then another thump from the tomb. "Eeeeek!"

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D10 EE EVENT. Round 1. The Mirror Puzzle. Forgery/Agility untrained. Opposed roll. +1k0 (and now trained) from Hinata's assistance. | 3k2 ⇒ 11 (TN: ?)

D10 EE EVENT. Round 1. The Mirror Puzzle. Forgery/Agility untrained. The opposed roll. | 2k2 ⇒ 8 (TN: ?)

Mirror Puzzle complete!
Current Time Units spent: 2
Current Gate TN: 105

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team Complicated)

Posted: Sat Apr 30, 2022 1:59 am
by Usagi Rei
Meanwhile, Rei began slowly but surely cranking.

"You guys figured something out?" He grunted, giving Yakumo and Hinata a quick surprised look.

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D9EE, CRANK puzzle, Ath/Str, TN14 | 5k2 ⇒ 35 (TN: 14)
TN28 Remaining on CRANK
Time Used: 3

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team Complicated)

Posted: Sat Apr 30, 2022 2:17 am
by Kuni Koyuki
"That or something bit them!" Koyuki shouts out from over by her corner. Holding a unlit cigarette she'd pilfered from Rei at some point on her lip. Holo-Katana held out to the side like they did in those really dramatized action movies she absolutely totally hated. Giving the thing a twirl in her hand testing the weight of the thing and how it swung she focus' on the door. Watching as the Oni illusion, which was remarkably good, started encroaching on her decided turf.

"I'm gonna whack this thing a while!" she shouts out again, and proceeds to do just that.

[Rolls:]

Day 9, EE | Fighting Puzzle : Kenjutsu/Agil targeting Oni | 4k3 ⇒ 24 (TN: 15)
Day 9, EE | Fighting Puzzle : Holo-katana Damage! | 3k2 ⇒ 9 (TN: ?)

4 Time Units Used
Round 1 Ends.
Current Gate TN: 105

41 wounds remain on Mega-Holo-Oni.

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team Complicated)

Posted: Sat Apr 30, 2022 2:36 am
by Usagi Rei
That got a chuckle out of Rei. "Why not both?" He said. Then he shrugged as best he could while still cranking away. "You do that."

Gritting his teeth, he continued to CRANK, slow and steady.

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D9EE, CRANK puzzle, Ath/Str, TN13 | 5k2 ⇒ 22 (TN: 13)
5 Time used
13 CRANK remaining
Current Gate TN: 105
Round 2

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team Complicated)

Posted: Sat Apr 30, 2022 2:48 am
by Susumu Yakumo
"Of course we did," Yakumo shot back to Rei, "we--- I'm not dumb, you know!"

There was more than just the mirrors that was weird with these walls... there were all these paintings too! Portraits, and a battle one. Since Hinata had somehow derped them into one solution, Yakumo pointed to the large painting of a battle-scene. "Hinata-san, see if you can figure out anything weird or out of place with that painting. I'll look at the portraits here! There's gotta be a reason that they're here..."

Portraits of... mostly old guys? "I will not be defeated by a bunch of old geezers, who were already so old and ancient when they built the original tomb, they signed the founding of Rokugan's first dynasty as Parent/Guardian." These portraits had some sort of button-mechanism to them, and Yakumo chose the pictures that looked the worst and smashed her hands on the buttons.

"So old, they told the Kami to get off their lawn!"

For some reason, either through sheer persistence or stupidity, Yakumo's button-pushing seemed to kindle another light over the door.

------------

D10 EE EVENT. Round 2. The Portrait Puzzle. Games: Sadane/Awareness. Free Raise (Kakita Artisan 1) for +5. +1k1 Void. TN 40 | 6k5+5 ⇒ 39 (TN: 40)
D10 EE EVENT. Round 2. The Portrait Puzzle. Paragon of Perfection | 1k1 ⇒ 5 (TN: ?) -.5 Honor
Total is 44, which is a success!

Mirror Puzzle complete! (-15 to TN)
Portrait Puzzle complete! (-20 to TN)
Current Time Units spent: 6
Current Gate TN: 85

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team Complicated)

Posted: Sat Apr 30, 2022 2:56 am
by Kuni Koyuki
Huffing as she smashes back one of the illusory hands with the holo-katana, the thing screaching with a slightly distorted effect.

Koyuki calls out far as she can. "By the sounds of it they're solving this whole thing while you muck around with a handle Usagi-san!!" and with a slight growl turns back to the holo-Oni. Maybe it wasn't the best idea to give her an outlet for a great deal of pent-up rage in the form of somewhat expensive electronics and illusory images.

Nahhh, it'd be fine. Right?

[Rolls:]

Day 9, EE | Fighting Puzzle : Crab Hands, Katana(Agil) Target Oni! | 4k3 ⇒ 22 (TN: 15)
Day 9, EE | Fighting Puzzle : Damage Oni! Holo-Katana! | 3k2 ⇒ 11 (TN: ?)

Round 2:
7 Time Units Used
Current Gate TN: 85

30 Damage to Oni left!

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team Complicated)

Posted: Sat Apr 30, 2022 5:18 pm
by Asahina Hinata
Hinata had absolutely no idea what to do now. It was cold . . . it was scary, he was flinching at every sound and flash of light now . . . and . . . THERE WAS AN ONI . . . trying to eat Koyuki. From somewhere deep down the spirit of Crane's past told him what he had to do as the holographic katana appeared in his hand.

"ARGGHHHHHHHHHH!!!!"

He charged in and bopped it repeatedly on the nose like one would a small puppy that had just made a mess on the rug.

--
D10 EE Escape Room: ONI BOPPING, Hit Roll, Kenjutsu/Agi unskilled, TN 15 | 4k4 ⇒ 21 (TN: 15)
D10 EE Escape Room: ONI BOPPING, Damage roll, SMOL | 2k2 ⇒ 11 (TN: ?)

8 Time Units Used
Gate TN still 85

Oni has 19 Wounds left

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team Complicated)

Posted: Sat Apr 30, 2022 7:00 pm
by Kuni Koyuki
Mid-swing, Koyuki hears a thunderous battlecry from her side and half jumps backwards to avoid.. Hinata charging at the demon. Having had her swing go wide she just hides her embarrassment by shutting up and looking stern.

Day 10, EE | Fighting Oni: Kenjusti/Agility, Crab Hands | 4k3 ⇒ 12 (TN: 15)

9 Time Units Used
Gate TN 85
Oni has 19 wounds left.

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team Complicated)

Posted: Sat Apr 30, 2022 7:01 pm
by Usagi Rei
Just as Rei was about to finish cranking the puzzle, his hand slipped.

"Oh, come on." He groaned as the puzzle reset.

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D10EE, 3rd CRANK, Athletics/Str, TN 13 | 5k2 ⇒ 11 (TN: 13)

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team Complicated)

Posted: Sat Apr 30, 2022 7:09 pm
by Asahina Hinata
"Die you filthy . . . . . . thing!!!!!!"

Hinata needed work on his insults. He also needed work on his combat skills as he was as effective as the aforementioned newspaper to the dog's nose.

--
D10 EE Escape Room: ONI BOPPING Take Two, Hit Roll, Kenjutsu/Agi unskilled, TN 15 | 4k4 ⇒ 19 (TN: 15)
D10 EE Escape Room: ONI BOPPING Take Two, Damage Roll, SMOL | 2k2 ⇒ 9 (TN: ?)

11 Time Units Used
Gate TN 85

Oni has 10 wounds remaining.

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team Complicated)

Posted: Sat Apr 30, 2022 8:21 pm
by Susumu Yakumo
Seeing as Hinata went to help Koyuki defeat the demon, Yakumo felt a bit of panic as she heard another thump. Then scurried over to the battlefield painting she had tried to direct Hinata towards.

"Uhhh... I think... uhm."

Another thump!

"Aiiieeeee!"


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D10 EE EVENT. Round 3. Shogi Puzzle. Investigation/Perception. +1k1 Void | 4k3 ⇒ 17 (TN: ?)

Mirror Puzzle complete! (-15 to TN)
Portrait Puzzle complete! (-20 to TN)
Shogi Puzzle 17/40
Oni 10 Wounds remaining

Current Time Units spent: 12
Current Gate TN: 85

Re: [D10 EE] Side Event: Escape from the Tomb of Iuchiban (Team Complicated)

Posted: Sat Apr 30, 2022 8:47 pm
by Kuni Koyuki
"Hey, Hinata," she says, while the little Crane made his dashing and deadly marks against their holographic foe. "Thanks." Seeing an opening she pushes forward and strike the holo-graphic blade deep into the creature. Causing the image to flicker and seemingly screech with a much quieter sound than she would have expected but it was a game meant for samurai who didn't actually fight Oni so that made sense. Combat was so much louder than it was in fictional spaces, after all.

With another light over the door flicking to Green, the locks loosen further. Koyuki finds herself a little more amped than she should have been and it cools faster because of that. Just a wee bit embarrassed she got so into the fight with a purely fictional thing. Taking out toward the main stage of their escape room, she'd find herself a spot to just enjoy watching Yakumo be..

Well.. do? Whatever it was she was doing.


[Rolls:]

Day 10, EE | Fighting Oni: Kenjutsu/Agility, Crab Hands | 4k3 ⇒ 24 (TN: 15)
Day 10, EE | Fighting Oni: Kenjutsu/Agility, Crab Hands (Damage!) | 3k2 ⇒ 17 (TN: ?)


13 Time Units Used.
Gate TN: 70
Shogi Puzzle (17/40)