HONOR! – Kitsu Kanna's Q&A
Posted: Sun May 08, 2022 4:57 am
Well, here we are.
First, thanks to all the GMs and players. You were all awesome.
Second, sorry for all the people that have thrown plot hooks at Kanna, big and small, only for her to run (well, more like awkwardly stumble) in the other direction. Mix of reasons for that, some good, some dumb, some beyond my control, all OOC. Regardless, the fact is there.
Third, the obvious one. It's one thing to bring a Loyal Good character and realize a bit late this is more of a Neutral/Chaotic game. It's another to not do a single effort to fit better. Sorry for the obtuse singlemindedness that completely locked out a lot of possibilities.
Fourth, I've put a verbose explanation of how the train-wreck started and went on at the end of this post. Short version: The ongoing 2020 crisis has left its scars on a lot of us, and for me the symptoms have been an overly cautious, defensive, apprehensive, behavior all game long.
Fifth, well, fire your questions.
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First, thanks to all the GMs and players. You were all awesome.
Second, sorry for all the people that have thrown plot hooks at Kanna, big and small, only for her to run (well, more like awkwardly stumble) in the other direction. Mix of reasons for that, some good, some dumb, some beyond my control, all OOC. Regardless, the fact is there.
Third, the obvious one. It's one thing to bring a Loyal Good character and realize a bit late this is more of a Neutral/Chaotic game. It's another to not do a single effort to fit better. Sorry for the obtuse singlemindedness that completely locked out a lot of possibilities.
Fourth, I've put a verbose explanation of how the train-wreck started and went on at the end of this post. Short version: The ongoing 2020 crisis has left its scars on a lot of us, and for me the symptoms have been an overly cautious, defensive, apprehensive, behavior all game long.
Fifth, well, fire your questions.
---
The madness about Kanna is rooted deep, starting all the way back. With the character sheet.
I've come to really despise character sheets with time. How a bunch of arbitrary numbers chosen at the very start, at a point you have but a rough idea at what the story will be about, condition so much about your character. How sometimes it would make perfect sense in story for a character (yours or another) to do something but, no luck, not the right numbers, so better step down in favor of the right pile of numbers or, far worst, steal someone else's thunder.
In pen-and-paper my usual group has mostly move to systems where everyone is a jack-of-all-trades with specialties that suggest a course of action more than constraint it. While this choice was itself conditioned by the move toward short scenarios rather than lengthy campaigns, I kinda like it a lot? I'm not saying that's for everyone's taste, and I perfectly understand that someone could prefer a system that puts a greater distance between a total neophyte and an expert. To each their own.
But it's important to understand how... nonplussed I was at the idea of making Kanna's sheet.
So I had the brilliant idea of... Not making one. I mean, Kanna has one, but it's just a default Lion courtier template with half a dozen points of fluff skills powdered onto it. I didn't even have the strength to add something silly and fun to it, like Games: Oshidama, Crab Hands or Phobia: Spiders (the actual arachnid).
I thought it would remove a thorn from my side and allow me to focus serenely on what actually mattered: Story, personality, etc.
It turned out to be. The. Worst. Idea. Ever.
Even if Kanna's sheet was bland to the extreme, I still felt, even subconsciously, I had to live to it in a certain capacity, a bit like when you randomly inherit a paladin at a convention one-shot and overdo it to the death because you're not used to playing paladins.
The initial concept, completely lost at sea at this point, was a joke about what we call "court journalists" in real life. These journalists that don't really do any reporting, but instead are part of the suite of some politician, following them everywhere, dutifully repeating their propaganda and licking their boots in the hope they will be rewarded with some revelation that will sell well.
I also naturally tend to do demi-shugenja, as in someone with a priestly background but that didn't have to deal with the mechanics of spells. Maybe someone with Medium or Inner Gift if I had actually made a sheet (which, thinking of it, does sound like playing a Fighter/Rogue/Sorcerer who specializes in enchantments just to not play a Bard).
And from that moment onward, it simply went fully off the rails. Having three different directions (journalist, priest, paragon) might, on paper, still have provided interesting interactions. In practice, it created a Frankenstein monster that was just constantly tripping on her own legs, self-sabotaging with glee, each aspect (well, mostly the paragon) paralyzing the other two, and leaving little room to develop more personal sides of her personality that could have opened up smoother interactions.
Of course, a bad starting point is just that. In a different timeline, in a different headspace, course would have been corrected swiftly. Instead, I went full perseverare diabolicum, apparently supposing the problem would magically solve itself if I ignored it long enough. In doing so, I made everyone's lives, mine included, far more difficult than it should have been. So sorry about that.
Note that I enjoyed partaking in the game very much. I just wish I had been less obtrusive, more constructive, a lot of the time.