Tassu Q&A

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Kuni Koyuki
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Re: Tassu Q&A

Post by Kuni Koyuki »

Silly question. On a scale of 1-10 how disappointed would Nadae have been to find out Koyuki's was a lesbian?
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Tassu
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Re: Tassu Q&A

Post by Tassu »

Hotaru Sakura wrote:
Sun May 08, 2022 4:58 pm
Which was your favorite Tassu event?
Hum. I think mine were all pretty boring. I suppose Eyes Wide Shut.

Kuni Koyuki wrote:
Sun May 08, 2022 5:13 pm
Silly question. On a scale of 1-10 how disappointed would Nadae have been to find out Koyuki's was a lesbian?
Maybe 5? But I mean, it's not like his default stance is 'Imma fuck that'.
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Kuni Koyuki
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Re: Tassu Q&A

Post by Kuni Koyuki »

Tassu wrote:
Sun May 08, 2022 5:20 pm
Kuni Koyuki wrote:
Sun May 08, 2022 5:13 pm
Silly question. On a scale of 1-10 how disappointed would Nadae have been to find out Koyuki's was a lesbian?
Maybe 5? But I mean, it's not like his default stance is 'Imma fuck that'.
Nah, I just remember him having some intial energy on their first meeting that seemed like he'd be interested/happy for it. So, random thought that came back to mind :lol:

Thank you for answering my silly question!
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Hotaru Sakura
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Re: Tassu Q&A

Post by Hotaru Sakura »

Also, just wanted to say...I'm really really glad that I joined the game. Initially I wasn't going to, but I couldn't keep away, and it was a great decision. One of the best games RP-wise and just general satisfaction-wise! I know you are always meticulous in your planning, but I just really enjoy the Bannerverse built up, and Sakura has been a really enjoyable character experience, especially in a time when things in RL looked bleeeeak, so thank you for the opportunity to play here :)
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Dai
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Re: Tassu Q&A

Post by Dai »

I can second that. I had so many alternate histories and timelines cluttered in my head already that I had avoided Banner in the past when I missed getting in on the ground floor because it felt like too much to adapt and absorb to (no fault of the GMs). But, being off work at the start with the plague, I had a lot more time than anticipated and decided to take a stab at it. Very glad I did and now I can't wait for the next one.
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Ide Yamako
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Re: Tassu Q&A

Post by Ide Yamako »

As always, a fantastic game Tassu and Boogie and I am so glad to get to know you Thim and to see you on this great team! Always fun, always a great time and this was the perfect way to get back in.

For someone who doesn’t end up doing a lot of NPC Interaction, how would you say is best for a player to make a space or ask for NPC interaction? Is it great to make a hook and ask for someone specific or leave room?

Thank you all!
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Re: Tassu Q&A

Post by Boogiepop »

Image

Gah, I do mourn Yogo Sadae not getting enough airtime. That mask! That smile! Of course, I know that the game turned out what it was and you were plenty busy!
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Re: Tassu Q&A

Post by Thimacek »

I might have some questions later, but for now I just want to give Tassu a huge, heartfelt thanks for inviting me to be part of the GM team for the Shadow War! You and Boogie were an incredible team to learn from, and I'm very glad to have been a part of this!

Looking forward to seeing (or being part of!) another one of your games in the future - or maybe to have you as a player in one when I finally get the courage to GM one myself!

<3 <3 <3
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Susumu Yakumo
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Re: Tassu Q&A

Post by Susumu Yakumo »

Boogiepop wrote:
Sun May 08, 2022 9:12 pm
Image

Gah, I do mourn Yogo Sadae not getting enough airtime. That mask! That smile! Of course, I know that the game turned out what it was and you were plenty busy!
Can always bring Sadae back in the future....? :o
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Re: Tassu Q&A

Post by Tassu »

Hotaru Sakura wrote:
Sun May 08, 2022 7:35 pm
Also, just wanted to say...I'm really really glad that I joined the game. Initially I wasn't going to, but I couldn't keep away, and it was a great decision. One of the best games RP-wise and just general satisfaction-wise! I know you are always meticulous in your planning, but I just really enjoy the Bannerverse built up, and Sakura has been a really enjoyable character experience, especially in a time when things in RL looked bleeeeak, so thank you for the opportunity to play here :)
Hey, look at the bright side. We didn't need to put the game on hiatus because of a thermonuclear war.


Dai wrote:
Sun May 08, 2022 7:39 pm
I can second that. I had so many alternate histories and timelines cluttered in my head already that I had avoided Banner in the past when I missed getting in on the ground floor because it felt like too much to adapt and absorb to (no fault of the GMs). But, being off work at the start with the plague, I had a lot more time than anticipated and decided to take a stab at it. Very glad I did and now I can't wait for the next one.
180 page fluff document is no joke, I get that. :lol: Imperial Histories 2 hardly did any justice to this idea and when I started fixing it... and then things got out of hand a bit. :lol:
Ide Yamako wrote:
Sun May 08, 2022 7:56 pm
As always, a fantastic game Tassu and Boogie and I am so glad to get to know you Thim and to see you on this great team! Always fun, always a great time and this was the perfect way to get back in.

For someone who doesn’t end up doing a lot of NPC Interaction, how would you say is best for a player to make a space or ask for NPC interaction? Is it great to make a hook and ask for someone specific or leave room?

Thank you all!
Hum. Easiest way is to poke us! Second best way is to hunt for pop-ups that come up soon after day change. Glad you managed dip your feet in the roleplaying again. ^^

Thimacek wrote:
Sun May 08, 2022 10:21 pm
I might have some questions later, but for now I just want to give Tassu a huge, heartfelt thanks for inviting me to be part of the GM team for the Shadow War! You and Boogie were an incredible team to learn from, and I'm very glad to have been a part of this!

Looking forward to seeing (or being part of!) another one of your games in the future - or maybe to have you as a player in one when I finally get the courage to GM one myself!

<3 <3 <3
Let's see. Maybe there is Banner V in the future. As noted elsewhere, this game would have not been possible without your meticulous backend work. I hope we were able to show you some good practices and the general madness that happens behind the screen.
Susumu Yakumo wrote:
Sun May 08, 2022 11:41 pm
Can always bring Sadae back in the future....? :o
Banner 5 should be spiritual game, so why not? Kuni dream of wolves and wilds.
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Re: Tassu Q&A

Post by Susumu Yuji »

Thank you for running the game. I had a lot of fun. I'm dorry I didn't have the free time to really poke at my alliance with Yogo Sadae.

I noticed towards the back half of the Information events, that the points generated were scarcer than in the front half (1 Info point per 2 raises, versus 1:1) What was the reasoning behind that design decision?
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Re: Tassu Q&A

Post by Hotaru Katsutoshi »

Thank you for another great episode of Samurai In Spaaaaace! Just sorry my RL got in the way of doing much this time around. Maybe I was just lucky with the timing of Asakaze.

I thought the way you handled the main mechanic (Information) was inspired! The Matlab script for NPC Ronin heists was brilliant, and the Ronin getting their own sub-game was also a really nice touch.

I hope Banner V will happen, and that I'll be able to find time to play. Maybe I can finally take a sabbatical ;)
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Re: Tassu Q&A

Post by Kitsune Kiyoshi »

Thank you so much for the game.
Tassu wrote:
Sun May 08, 2022 5:05 am
I like how the Heists and Information made ronin essential part of the game and gave players meaningful reason to interact with them. In most games, ronin are oddities and you have no reason to talk to them, besides being IC and OOC kind. This arrangement allowed the thematic 'I don't really like you buuuuut' approach. I am not sure if this is universally good solution.
Tassu wrote:
Sun May 08, 2022 5:18 am
Having players play super important people - or having them interact with them adds gravity to a game. Yet with gravity comes stress. I wanted players to not feel bad if they were not doing well for metagame. Here a character is just a cog in the machine and lack of success is not strictly because what that character does in-universe. Less stress, less anxiety - fewer upset players.
I really appreciated these aspects and felt they were handled very well.
Boogiepop wrote:
Sun May 08, 2022 9:12 pm
Image

Gah, I do mourn Yogo Sadae not getting enough airtime. That mask! That smile! Of course, I know that the game turned out what it was and you were plenty busy!
I also wish I had gotten another chance to interact with Sadae. It would have been fun to have him trying to connect Mariko and Kiyoshi.
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Re: Tassu Q&A

Post by Tassu »

You are welcome!

Sadly there wasn't time / spoons to run Sadae more. But if there's game 5, he might return.
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The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, the Fortunes still watch and judge us. Evil lurks in the datalinks as it lurked in the alleys of yesteryear. But it was never the alleys that were evil.
- Soshi Haruhi
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