D7 Event Q&A
Posted: Wed Apr 20, 2022 4:21 am
Questions go here
It's not cramped-cramped but I'll allow it only for the Hill and the Crossroad in the situation that they use combat skills.Hotaru Jun wrote: ↑Wed Apr 20, 2022 10:19 amI suppose I should ask...
For soul Survivor would this apply to any of the zones at all?
End of Firefly rank 1: Additionally, when fighting in cramped space, such as cave, dense forest or within a ship, you gain bonus of +1k0 on all of you attack rolls.
This was deleted because it's out of turn order and Osamu didn't sign up!Asako Osamu wrote: ↑Wed Apr 20, 2022 11:42 amOsamu wasn't a fighter. He was a schemer. Let other schmucks battle it out. He centers himself in the garden, content to wait and sharpen his mind.
He waits in the forest, trusting that he can stay quiet for a spell. Unfortunately he finds himself chased out.
He runs to the crossroads and shouts "Look out behind you!" Before pulling his piece and shooting the surprised people in the back.
________
Zone C:D7EE-Sole Survivor tournament - C the Clearing - Meditation/Void, 1 called raise - VP spent - TN 20 | 5k4 ⇒ 23 (TN: 20) Pass, 2 points
Zone B
D7EE-Sole Survivor tournament - Zone B the Forest - Stealth/Agility - 2 called raises - uncontested - TN 25 - VP used | 7k4 ⇒ 18 (TN: 25) fail
Zone F
D7EE-Sole Survivor tournament - Zone F crossroads- 3 called raises - uncontested - TN 30 - VP spent | 8k4 ⇒ 30 (TN: 30) pass 4 points
Zone
6 points
For Tassu!
If Attention Points are exchanged to Information Points, does that lower a characters score to determine who is invited to dine with the Lord Magistrate?Outcome
Character with the most Attention points (ties broken the highest roll on Dance Eternal) is chose as Lord Moon's Consort and is invited to dine with Lord Magistrate on a later occasion. All characters may exchange attention points to Information with each full 3 Attention points granting the character (or their faction) an Information point.
Oh! Yes, absolutely the Courtier vs Melee sKill ideaHitoko wrote: ↑Wed Apr 20, 2022 2:39 pmFor Boogie:
Inn the Crossroads description it says that if the zone is contested, the player has to make the same skill choice as the previous player. Does same mean *exact same*, meaning Jiujutsu if they chose that for their melee skill, or just same in the Courtier vs Melee Skill dichotomy?
Allowed, since it's not explicitly forbidden.Yoritomo Seika wrote: ↑Wed Apr 20, 2022 2:59 pmNight of the Dread Pageant question—magic isn’t mentioned in the event write-up. Allowed, or not?
I'll be willing to make an exception here since I didn't advertise it massively. You will be going after the last-est player. I'll declare it on the thread.Bayushi Senshuken wrote: ↑Wed Apr 20, 2022 3:35 pmCan I join the Sole Survivor event in the turn I'm assigned to or is it too late?
Good call! It is now found at the opening post.Yoritomo Seika wrote: ↑Wed Apr 20, 2022 8:04 pmO mistress of side event goodness, could we have a copy of the turn order list (or link to it) in the Sole Survivor event thread itself for quicker reference?
The spell's base TN is 15. One combat round "never takes longer than 10 seconds" so in theory Seika, Small as she is, could 'fly' at least 30 feet in one minute, and would have to call Raises for duration to go higher than that.Call Upon the Wind
Ring/Mastery: Air 2 (Travel)
Range: Personal or 20'
Area: Target individual (may be the caster)
Duration: 1 minute
Raises: Duration (+1 minute), Range (+5')
The winds can lift and buoy, carrying even the heaviest burden into the skies for short periods. The target of this spell gains a limited form of flight, allowing him to move through the air unimpeded. The target of the spell may make Free Move Actions, but not Simple Move Actions, and may never move more than 10' per round. Heavy winds can interfere with this movement or prevent it altogether. At the end of the spell's duration, the target drifts harmlessly to the ground, no matter how high he might be.
Hm! Best I could do with this is allow the spell casting to be a skill replacement. So the exact same TN for the event applies, and the same raise condition applies!Yoritomo Seika wrote: ↑Thu Apr 21, 2022 5:00 amHuh!
For Boogie, when she wakes (no rush, I'm off to sleep too): could the spell Call Upon the Wind be used instead of Athletics (Climbing) to claim the Mountain zone in Sole Survivor?
For reference, the spell text:The spell's base TN is 15. One combat round "never takes longer than 10 seconds" so in theory Seika, Small as she is, could 'fly' at least 30 feet in one minute, and would have to call Raises for duration to go higher than that.Call Upon the Wind
Ring/Mastery: Air 2 (Travel)
Range: Personal or 20'
Area: Target individual (may be the caster)
Duration: 1 minute
Raises: Duration (+1 minute), Range (+5')
The winds can lift and buoy, carrying even the heaviest burden into the skies for short periods. The target of this spell gains a limited form of flight, allowing him to move through the air unimpeded. The target of the spell may make Free Move Actions, but not Simple Move Actions, and may never move more than 10' per round. Heavy winds can interfere with this movement or prevent it altogether. At the end of the spell's duration, the target drifts harmlessly to the ground, no matter how high he might be.
Alternatively, perhaps this is too much of a pain in the neck and therefore shouldn't be an option. But I figured I'd ask!
I'd say so! Or scene within, up to you!Hotaru Sakura wrote: ↑Fri Apr 22, 2022 7:30 amCan those who are statistically out and cannot be in top 3 join the spectator thread for Sole Survivor?