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Team A Tomb Escape OOC thread for planning
Posted: Fri Apr 29, 2022 11:15 am
by Asako Osamu
Since it was brought up, here we go
Osamu's best applicable attributes are Intelligence, followed by Agility, Awareness and Void
The Lore one, and the mirror with Forgery/Agility are the best he's got
Re: Team A Tomb Escape OOC thread for planning
Posted: Fri Apr 29, 2022 11:24 am
by Kitsune Kiyoshi
My best rolls for this are Acting and Investigation. Both are 6k3.
Sprllcraft and Calligraphy are 3k2.
Sleight of Hand is 4k2.
Void 2
I can also cast Reversal of Fortunes
Re: Team A Tomb Escape OOC thread for planning
Posted: Fri Apr 29, 2022 11:43 am
by Susumu Sumiko
Sumi's best traits are Int and Awareness (both 4), so looking at events the lore ones (all lores are 5k4) and the mirror (7k4 acting roll) are her best. For the other lore ones she's 4k4 unskilled (but that can be timeslot assisted to become skilled by others). Investigation is 6k3
Re: Team A Tomb Escape OOC thread for planning
Posted: Fri Apr 29, 2022 2:18 pm
by Bayushi Senshuken
Hello!
Awa and Agi 4 for Senshu. Int and void 3.
She also has 1 rank in engineering, 1 in calligraphy, 1 in sleight of hand and 1 in forgery.
4k2 for the investigation roll.
Re: Team A Tomb Escape OOC thread for planning
Posted: Fri Apr 29, 2022 2:35 pm
by Kitsune Kiyoshi
To make plotting easier....
Time Units
Each group will get a total of 18 Time Units to use as they attempt to escape the ‘Tomb’. Each character action consumes a Time Unit from the pool. The Characters can use one Time Unit per round, where a round consists of all characters taking an action/using a Time Unit. Characters do not need to act in the same order each round, but once someone has taken an action, they cannot take another until all the other characters have done so. This essentially provides around 4-5 rounds for a group of four and 6 rounds for a group of three. Each character’s turn can be used to either attempt a puzzle or assist in one.
Providing Assistance and Looking for Clues (universal actions)
Instead of attempting a puzzle, any character may use their Time Unit action on their turn to provide assistance or look for further clues. This will provide the next player making a skill roll with a phantom skill point. This can provide a skill rank to an unskilled character, add a phantom rank on top of existing skill ranks or other phantom skill ranks (such as those provided by advantages like Sage). Dice will explode on these checks, as they would with any skilled roll.
1. The Crank Puzzle (puzzle)
Mechanics: To solve this puzzle, the players will need to make either an Athletics/Strength or Engineering/Intelligence skill check against a total TN of 40, but this TN may be spread among multiple rolls and among multiple people. Each person can choose the skill they want to use without regard to any other checks that have been made. Raises have no effect. If a roll fails on the way to the total TN of 40, progress is lost, and players will need to start over. Players may abandon the attempt at any time. Each roll requires the use of a Time Unit.
Solving this puzzle reduces the Difficulty of unlocking the Gate by 20.
2. The Incantation Puzzle (puzzle)
Mechanics: To solve this puzzle, the players will need to make either a Spellcraft/Intelligence or Calligraphy(Cipher)/Intelligence skill check against a difficulty of TN 15. Normal limits on the number of raises that can be called are waived for this roll. Once 4 successful raises have been made, over any number of rolls by any number of rollers, the puzzle is solved. Each check requires the use of one Time Unit.
Solving this puzzle reduces the Difficulty of unlocking the Gate by 20.
3. The Shogi Puzzle (puzzle)
Mechanics: Players attempting this puzzle may make either an Investigation/Perception or Battle(Skirmish)/Perception skill against a cumulative difficulty of TN 40. Once a total sum of 40 is reached, across any number of rolls, rounds, or players, the puzzle is solved. Each Check requires the use of one Time Unit.
Solving this puzzle reduces the Difficulty of unlocking the Gate by 20.
4. The Mirror Puzzle (puzzle)
Mechanics: To solve this puzzle, the players will need to make either a Forgery/Agility or Acting/Awareness skill check against a contested roll which uses the same dice pool, complete with all personal bonuses. Any sort of assistance/clue searching provided by other players (as noted in Providing Assistance and Looking for Clues above) does not contribute to the opposing dice pool. Once the contested roll is won, the puzzle is solved. Each Check requires a Time Unit (no Time Unit will be spent for the opposing roll).
Solving this puzzle reduces the Difficulty of unlocking the Gate by 15.
5. The Portrait Puzzle (puzzle)
Mechanics: Players attempting this puzzle may make either a skill check using either Games: Sadane/Awareness or Lore: History/Intelligence against a difficulty of TN 40. Each subsequent skill check made on this puzzle, by any player, reduces the TN by 5 as players are able to figure the puzzle out through a process of elimination. If a successful check is achieved, the puzzle is solved. Each Check requires the use of a Time Unit.
Solving this puzzle reduces the Difficulty of unlocking the Gate by 20.
6. The Fighting Puzzle (puzzle)
Mechanics: Players attempting this puzzle are provided with holographic katana that effectively do base damage of 3k2 on the ‘oni’. Despite the illusory nature of both weapons and foe, and lack of initiative, this is treated as a combat and school techniques will apply. The opponent has an ATN of 15, is nonhuman, and considered to have zero honour. Each Attack requires the use of a Time Unit. For techniques and mechanics that activate based on the first round of combat, only the first Time Unit used for this portion of the event is considered the first round of combat. Once a total of 50 damage is dealt to the oni, by the sum of one or more tries, the puzzle is solved.
Solving this puzzle reduces the Difficulty of unlocking the Gate by 15.
The Gate (Final goal)
Mechanics: To escape the enigma room and end the event, a member of the group will have to make a skill check using either Sleight of Hand/Agility or Commerce (Mathematics)/Intelligence against TN 120. This TN can be reduced through solving the puzzles found below, but can only be reduced to a minimum of TN 25. Each puzzle can only apply its reduction once. This Check requires the use of one Time Unit.
Seems like Bayushi Senshuken may be the best to get us out in the end.
Re: Team A Tomb Escape OOC thread for planning
Posted: Fri Apr 29, 2022 3:18 pm
by Asako Osamu
I am not great at investigation, but I at least have ranks in it so it's 5k2. do people have better?
Re: Team A Tomb Escape OOC thread for planning
Posted: Fri Apr 29, 2022 3:49 pm
by Kitsune Kiyoshi
Sumiko and I both have 6k3. Hopefully we can finish that one quickly.
1 Crank: I have Strength 3, but no Athletics.
2 Incantation: 3k2
3 Shogi: 6k3
4 Mirror: 6k3 (I'm not sure if larger dice pools are better for this one)
5 Portrait: Awareness 3
6 Fighting: Agility 2/Strength 3
The Gate: 3k2
Re: Team A Tomb Escape OOC thread for planning
Posted: Fri Apr 29, 2022 4:07 pm
by Bayushi Senshuken
How about something along this plan:
1 Crank: Engineering/Intelligence
Senshuken rolls against TN 10
Kiyoshi assists Sumiko who rolls against TN 15
Osamu rolls against TN 15 (and uses VP if necessary)
2 Incantation: Calligraphy(Cipher)/Intelligence
Senshuken voids her roll and makes 1 raise
Kiyoshi assists Osamu who voids and makes 2 raises
Sumiko uses a VP and makes 1 raise
reversal of fortunes might be a good idea at this point
3 Shogi: Investigation/Perception
Kiyoshi vs TN 20
Sumiko Vs TN 20
Senshu and Osamu assist
4 Mirror: Acting/Awareness or Forgery/Agility
I think that we better go for a modest dicepool. Reversal of forunes is super necessary here.
5 Portrait: Games: Sadane/Awareness or Lore: History/Intelligence
Kiyoshi, Senshuken and one of the other two go first in order to reduce the TN to 25. The 4th voids and goes for TN 25.
6 Fighting:
Kiyoshi and Sumiko assists Osamu and Senshu and then we hope to reach the necessary damage at some point.
The Gate: Sleight of Hand/Agility
Senshuken voids, the other 3 assist. Reversal of Fortunes is necessary.
Re: Team A Tomb Escape OOC thread for planning
Posted: Fri Apr 29, 2022 4:23 pm
by Kitsune Kiyoshi
There's no reason to do every puzzle, as we can only reduce the final TN to 25.
And, we only have 18 Time Units. So, 18 actions.
Re: Team A Tomb Escape OOC thread for planning
Posted: Fri Apr 29, 2022 4:27 pm
by Asako Osamu
On the fighting, I have a rank in kenjutsu at least so I think the assist should probably go to someone else so we don't need to get a phantom rank for explosions.
Re: Team A Tomb Escape OOC thread for planning
Posted: Fri Apr 29, 2022 4:28 pm
by Asako Osamu
Kitsune Kiyoshi wrote: ↑Fri Apr 29, 2022 4:23 pm
There's no reason to do every puzzle, as we can only reduce the final TN to 25.
And, we only have 18 Time Units. So, 18 actions.
In that case, we would should take off one event that we think we are the worst at.
Re: Team A Tomb Escape OOC thread for planning
Posted: Fri Apr 29, 2022 5:52 pm
by Bayushi Senshuken
Yes, 18 time units. I re read the rules. Sorry!
Soooo! How about this:
1st round:
3 Shogi: Investigation/Perception
Kiyoshi vs TN 20
Sumiko Vs TN 20
-20
5 Portrait: Games: Sadane/Awareness or Lore: History/Intelligence
Senshu vs TN 20
Osamu vs TN 20
-20
2nd round:
1 Crank: Engineering/Intelligence
Sumiko Vs TN 20
Osamu vs TN 20
-20
4 Mirror: Acting/Awareness or Forgery/Agility
Kiyoshi casts reversal of fortunes on Senshu who makes the two rolls.
-20 units
3rd round
Sumi and Osamu assist Senshu and Kiyoshi casts the spell. With void it will be 8k5 Vs TN 40 with a reroll.
Re: Team A Tomb Escape OOC thread for planning
Posted: Fri Apr 29, 2022 5:56 pm
by Kitsune Kiyoshi
If I cast it on you for the 2nd round, you'll still have it for the 3rd. So, I can assist there too, if needed.
Re: Team A Tomb Escape OOC thread for planning
Posted: Fri Apr 29, 2022 7:21 pm
by Susumu Sumiko
My rolls:
Crank puzzle - either 2k2 (athletics/str) or 4k4 (engineering/int)
Incantation - 4k4 on either roll
Shogi - 6k3 (investigation/per) or 3k3 (battle/per)
Mirror - 2k2 (forgery) or 7k4 (acting)
Portrait - 4k4 (sadane) or 5k4 (history)
Fighting - 3k2
Gate - 2k2 (sleight of hand) or 4k4 (commerce)
I'll have 1 vp to use in the event
Re: Team A Tomb Escape OOC thread for planning
Posted: Fri Apr 29, 2022 8:25 pm
by Kitsune Kiyoshi
Maybe I should roll Investigation first with Void and see where that gets us. And, you can follow up and save your Void.
Re: Team A Tomb Escape OOC thread for planning
Posted: Sat Apr 30, 2022 1:02 am
by Kitsune Kiyoshi
I updated my post with the investigation roll.
13 left for the Shogi Puzzle
Re: Team A Tomb Escape OOC thread for planning
Posted: Sat Apr 30, 2022 8:36 am
by Bayushi Senshuken
I just noticed that for the 5th puzzle the 40 TN isn't cumulative. Each roll reduces the TN by 5 which means that it will take more time and people.
Re: Team A Tomb Escape OOC thread for planning
Posted: Sat Apr 30, 2022 1:39 pm
by Asako Osamu
Bayushi Senshuken wrote: ↑Sat Apr 30, 2022 8:36 am
I just noticed that for the 5th puzzle the 40 TN isn't cumulative. Each roll reduces the TN by 5 which means that it will take more time and people.
Well there is no limit on the times a character can try the puzzle, only that you can only do it once a round. I have ok odds to finish the portrait puzzle next rounds if I spent VP so I'll try for it
Re: Team A Tomb Escape OOC thread for planning
Posted: Sat Apr 30, 2022 1:47 pm
by Susumu Sumiko
I'm a little lost now. What do you want me to roll?
Re: Team A Tomb Escape OOC thread for planning
Posted: Sat Apr 30, 2022 2:20 pm
by Bayushi Senshuken
Susumu Sumiko wrote: ↑Sat Apr 30, 2022 1:47 pm
I'm a little lost now. What do you want me to roll?
Perception/investigation, I believe