D10 Event Q&A

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Usagi Rei
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Re: D10 Event Q&A

Post by Usagi Rei »

I just had some questions regarding Clue points!
Clue Points: Clue Points are shared by the group taking an active role in aiding Matsu Eriko and opposing the True Scion of Gusai. Clue Points can be spent in the same manner as a Void Point, utilized in combat, skills or part of techniques. In addition, they can also be spent for a reroll in the same fashion as Luck and the higher roll is kept. The number of Clue Points is shared with the participating group.

1) Are there any limitations on their use?
2) For instance, one per person per round?
3) If you use one as void, can you also spend a void point that round?
4) If you use one as void or spend a void point, could you then also use one as Luck?
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Boogiepop
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Re: D10 Event Q&A

Post by Boogiepop »

Yoritomo Seika wrote:
Fri Apr 29, 2022 8:12 pm
A good point raised by Jun-kun: unlike most of the other spells one could use here, Mental Quickness is cast on an item, not a person. Okay to pass this magical baton of smortness back and forth between teammates?
Uhm! Also, this spell only lasts for a full "round" only, regardless of the players in that 'round'!
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Re: D10 Event Q&A

Post by Boogiepop »

Usagi Rei wrote:
Fri Apr 29, 2022 8:30 pm
I just had some questions regarding Clue points!
Clue Points: Clue Points are shared by the group taking an active role in aiding Matsu Eriko and opposing the True Scion of Gusai. Clue Points can be spent in the same manner as a Void Point, utilized in combat, skills or part of techniques. In addition, they can also be spent for a reroll in the same fashion as Luck and the higher roll is kept. The number of Clue Points is shared with the participating group.

1) Are there any limitations on their use?
2) For instance, one per person per round?
3) If you use one as void, can you also spend a void point that round?
4) If you use one as void or spend a void point, could you then also use one as Luck?
They work exactly like void points, one round per person and you can't use that and a void in combination. If used for luck, it's considered used for that round.
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Yoritomo Seika
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Re: D10 Event Q&A

Post by Yoritomo Seika »

Boogiepop wrote:
Fri Apr 29, 2022 8:32 pm
Yoritomo Seika wrote:
Fri Apr 29, 2022 8:12 pm
A good point raised by Jun-kun: unlike most of the other spells one could use here, Mental Quickness is cast on an item, not a person. Okay to pass this magical baton of smortness back and forth between teammates?
Uhm! Also, this spell only lasts for a full "round" only, regardless of the players in that 'round'!
Oh! It’s a 1 hour duration spell by Tassu’s houserule (but only +1 Int, not the crazy good RAW version). So it’s shorter here? That’s fine but just wanted to confirm.
Mental Quickness
Ring/Mastery: Fire 2
Range: Touch
Area of Effect: One target item
Duration: 1 Hour
Raises: None
Anyone who carries the target item has their Intelligence Trait increased by one for the duration of the spell. It should be noted that any wards and techniques that detect spell use also detect the item enchanted by Mental Quickness.
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Re: D10 Event Q&A

Post by Boogiepop »

Yoritomo Seika wrote:
Fri Apr 29, 2022 8:37 pm
Boogiepop wrote:
Fri Apr 29, 2022 8:32 pm
Yoritomo Seika wrote:
Fri Apr 29, 2022 8:12 pm
A good point raised by Jun-kun: unlike most of the other spells one could use here, Mental Quickness is cast on an item, not a person. Okay to pass this magical baton of smortness back and forth between teammates?
Uhm! Also, this spell only lasts for a full "round" only, regardless of the players in that 'round'!
Oh! It’s a 1 hour duration spell by Tassu’s houserule (but only +1 Int, not the crazy good RAW version). So it’s shorter here? That’s fine but just wanted to confirm.
Mental Quickness
Ring/Mastery: Fire 2
Range: Touch
Area of Effect: One target item
Duration: 1 Hour
Raises: None
Anyone who carries the target item has their Intelligence Trait increased by one for the duration of the spell. It should be noted that any wards and techniques that detect spell use also detect the item enchanted by Mental Quickness.
My mistake! Yes, it works for the whole event!
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Susumu Yuji
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Re: D10 Event Q&A

Post by Susumu Yuji »

Question on the Mirror Puzzle -

Would calling raises on the acting roll add an increased TN to the contested roll, as calling raises on a disguise per the RAW?
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Re: D10 Event Q&A

Post by Boogiepop »

Susumu Yuji wrote:
Fri Apr 29, 2022 11:54 pm
Question on the Mirror Puzzle -

Would calling raises on the acting roll add an increased TN to the contested roll, as calling raises on a disguise per the RAW?
Calling raises here will have no purpose.
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Re: D10 Event Q&A

Post by Asahina Hinata »

Fighting Puzzle and Smol!!!

Small says reduce all melee damage by 1k0, does this apply here!?!??!?!
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Re: D10 Event Q&A

Post by Boogiepop »

Asahina Hinata wrote:
Sat Apr 30, 2022 11:01 am
Fighting Puzzle and Smol!!!

Small says reduce all melee damage by 1k0, does this apply here!?!??!?!
Unfortunately, I will say yes!
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Re: D10 Event Q&A

Post by Hotaru Jun »

People seem to not be adding their strength to holographic damage rolls. Should we be?
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Re: D10 Event Q&A

Post by Yoritomo Seika »

Incantation Puzzle question!
Mechanics: To solve this puzzle, the players will need to make either a Spellcraft/Intelligence or Calligraphy(Cipher)/Intelligence skill check against a difficulty of TN 15. Normal limits on the number of raises that can be called are waived for this roll. Once 4 successful raises have been made, over any number of rolls by any number of rollers, the puzzle is solved. Each check requires the use of one Time Unit.
Does the bolded rule here extend to allowing Raises on unskilled rolls? Or does it just lift the Void Ring cap for raises on skilled rolls?
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Hotaru Tsuyo
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Re: D10 Event Q&A

Post by Hotaru Tsuyo »

Yoritomo Seika wrote:
Sat Apr 30, 2022 8:10 pm
Incantation Puzzle question!
Mechanics: To solve this puzzle, the players will need to make either a Spellcraft/Intelligence or Calligraphy(Cipher)/Intelligence skill check against a difficulty of TN 15. Normal limits on the number of raises that can be called are waived for this roll. Once 4 successful raises have been made, over any number of rolls by any number of rollers, the puzzle is solved. Each check requires the use of one Time Unit.
Does the bolded rule here extend to allowing Raises on unskilled rolls? Or does it just lift the Void Ring cap for raises on skilled rolls?
Answered previously here. https://shadows.fallenash.com/viewtopic ... 245#p17245
Boogiepop wrote:
Fri Apr 29, 2022 12:32 pm
Kitsu Kanna wrote:
Fri Apr 29, 2022 12:29 pm
2. The Incantation Puzzle (puzzle)

Mechanics: To solve this puzzle, the players will need to make either a Spellcraft/Intelligence or Calligraphy(Cipher)/Intelligence skill check against a difficulty of TN 15. Normal limits on the number of raises that can be called are waived for this roll. Once 4 successful raises have been made, over any number of rolls by any number of rollers, the puzzle is solved. Each check requires the use of one Time Unit.
Both the fact you cannot raise on unskilled rolls and the limitation to Void ring of callable raises, or only the later?
It's only Void ring limits that are waived. If you don't have the skill, you cannot call raises.
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Re: D10 Event Q&A

Post by Usagi Rei »

(question answered in event, nm)
Last edited by Usagi Rei on Sun May 01, 2022 3:38 pm, edited 1 time in total.
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Re: D10 Event Q&A

Post by Susumu Sumiko »

Could we have a rp thread for those of us who escaped the tomb? I couldn't see one so wasn't sure if one was allowed
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Re: D10 Event Q&A

Post by Boogiepop »

Susumu Sumiko wrote:
Sun May 01, 2022 3:23 pm
Could we have a rp thread for those of us who escaped the tomb? I couldn't see one so wasn't sure if one was allowed
Yep! You can! There is tea, beer, sake and chips to celebrate! Or celebrate others getting out! Or celebrate that it wasn't actually the real Tomb of Iuchiban!
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Re: D10 Event Q&A

Post by Susumu Sumiko »

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